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Old 08-09-2008, 06:07 PM   #31
CodeRedFox
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Default Re: [Static Models] N. Afghanistan, Gates and Doors

@ Sadist_Cain

Oh yeah I totally forgot to tell you guys one important fact lol check the updated front page.



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Old 08-09-2008, 07:41 PM   #32
Bringerof_D
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Default Re: [Static Models] N. Afghanistan, Gates and Doors

i worship you! please lead me to the salvation known as 0.8
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Old 08-10-2008, 03:37 AM   #33
SocketMan

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Default Re: [Static Models] N. Afghanistan, Gates and Doors

I can see this now..........

A full infidel squad at the door trying to get get in,they use the shotgun to breach it.One goes in checks it out, tells the others: CLEAR
They all come in, all six of them, I quickly glance at my finger on top of the button...............then press it........Allah u Akbar ...SIX tickets after......the story goes on
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Old 08-11-2008, 04:36 PM   #34
hiberNative

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Default Re: [Static Models] N. Afghanistan, Gates and Doors

will you eb able to breach the door with shotgun slug only, or d4 too? or all weapons, like in real life?

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Old 08-12-2008, 02:17 AM   #35
SocketMan

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Default Re: [Static Models] N. Afghanistan, Gates and Doors

Quote:
Originally Posted by hiberNative View Post
will you eb able to breach the door with shotgun slug only, or d4 too? or all weapons, like in real life?

I would assume you'd be able to "breach" the entire building, with
enough power.These "statics" are destructible aren't they?
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Old 08-14-2008, 10:09 AM   #36
Hitman.2.5
Default Re: [Static Models] N. Afghanistan, Gates and Doors

looks like it will be very fun to be an engineer now XD

Derpist
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Old 08-17-2008, 07:35 PM   #37
Defiyur
Default Re: [STATICS] N. Afghanistan, Gates and Doors

Quote:
Originally Posted by [R-CON]Clypp View Post
Very nice.

Is there a South Afghanistan texture set in the works too? The same statics can be used but with the light-brown mud construction.
I made a mud wall texture if the devs are interested. I matched it as close as possible to the actual color of typical Afganistan mud walls. It's tileable and special care made to minimize pattern repetition. If it's too bright or too dark in game I can fix that if need be. I too would like authentic mud walls so I figured wth...here's a sample size of it:



Yeah I had nothin better to do + it's fun for me anyway making textures.
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Old 08-17-2008, 09:51 PM   #38
CodeRedFox
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Default Re: [Static Models] N. Afghanistan, Gates and Doors

Right on! we most likely wont start any new statics for a while. 0.8 has drained most of us.



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Old 08-19-2008, 02:15 PM   #39
J.Silva[22ndMEU]

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Default Re: [Static Models] N. Afghanistan, Gates and Doors

How would you breach the doors, just shooting the lock with your primary weapon ex M-16 or just blow off with a shotgun in the combat engineer kit?
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Old 08-19-2008, 03:35 PM   #40
Noobofthenight

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Default Re: [Static Models] N. Afghanistan, Gates and Doors

All we need now is flashbangs again, would be awesome!

Shotgun! *Bang!!*

'Fire in the hole! *Boom!*

*rattatattat* 'Allah Ackbar!!!'

hehe, good job devs Making interesting little things like this makes PR one step ahead of the rest
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