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Old 08-08-2008, 06:34 PM   #1
CodeRedFox
Retired PR Developer

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Smile [Map] Korengal Valley update

Hey guys its while with no public updates so I thought I would share.

Korengal









[MAP] Korengal Valley

Features:
Korengal Valley, Afghanistan
1 km map (which plays out as a much larger map, took six minute to drive from one side to the other)
US Army vs non civilian based Insurgents.
Four different area of combat (valley, hills, caves, and snow)
Caves, caves and more caves
New ambient sounds plus some that react to gunfire
New models, and textures
Many mountain trails and CQC areas.

Game Play
Insurgent mode
Cave ins and land slides
Many climbing opportunities that will be required for US and Insurgents.
Side mission reward mode (allows assets to spawn)
Special weapons will be hard to acquire

US Army Goals
Search house to house for Insurgent ammo dumps
Protect the valuable US Outpost Which over looks the valley
Commander/Squad leaders will have to secure vital US outpost
Special forces will play a vital role for team rewards
Engineers with play a vital role
- Grappling hook will be needed to move into and around hills and caves .
- Breaching shotguns will be needed to enter some housing units (gameplay)

Insurgents Goals
Use of scouts to gain the high or lower ground
Defend ammo caches
Create land slides and cave ins to control the enemy's flow




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Last edited by CodeRedFox; 08-28-2008 at 03:40 PM..
Old 08-08-2008, 06:42 PM   #2
Redamare

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Default Re: [Map] Korengal Valley update

NO "FIRSTS" Please LOOKS PRETTY SWEET
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Last edited by CodeRedFox; 08-08-2008 at 11:59 PM..
Old 08-08-2008, 06:43 PM   #3
Rambo Hunter

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Default Re: [Map] Korengal Valley update

I was hoping the US Army would get this map
Really looking forward to this map!



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Old 08-08-2008, 06:46 PM   #4
Conman51

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Default Re: [Map] Korengal Valley update

Quote:
Originally Posted by [R-DEV]coderedfox View Post
Create land slides and cave ins to control the enemy's flow
nao way

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain
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Old 08-08-2008, 06:47 PM   #5
Clypp

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Default Re: [Map] Korengal Valley update

Awesome! I love the scenario type gameplay and triggerable assets. Hopefully this will not lead to landslide campers.
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Old 08-08-2008, 06:48 PM   #6
Nibbit

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Default Re: [Map] Korengal Valley update

looks really nice cant wait


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wtf is a acronym

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Old 08-08-2008, 06:48 PM   #7
Rangu

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Default Re: [Map] Korengal Valley update

Amazing! =D

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Old 08-08-2008, 06:49 PM   #8
ReaperMAC

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Default Re: [Map] Korengal Valley update

Very well done and beautiful map .


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Old 08-08-2008, 06:50 PM   #9
Redamare

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Default Re: [Map] Korengal Valley update

pretty cool idea .... LAND SLIDES and CAVE INS lol I can see people walking by and being like okay ... get ready to be hit by a few thousand tons of rock then walk around ^_^
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Old 08-08-2008, 06:58 PM   #10
[R-DEV]MAINERROR
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Default Re: [Map] Korengal Valley update

It's an awesome map. I can't wait to play it on a pub.


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