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Old 08-08-2008, 07:06 PM   #11
FuzzySquirrel

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Default Re: [Map] Korengal Valley update

OMG OMG OMG OMG OMG OMG OMG I CRAPPED MY PANTS!!!!!!!!!!


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Old 08-08-2008, 07:10 PM   #12
agentscar

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Default Re: [Map] Korengal Valley update

I was hoping the U.S. ARMY would get this map,and they did,WOOT!

I hope the Outpost won't be capturable by the Ins. ,because we've all learned a "lesson" from Basrah...

Awesome though!


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Old 08-08-2008, 07:13 PM   #13
janh95

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Default Re: [Map] Korengal Valley update

holy damn that freakin nice can't wait till release


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Old 08-08-2008, 07:17 PM   #14
Polka

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Default Re: [Map] Korengal Valley update

1 km map (which plays out as a much larger map, took six minute to drive from one side to the other)
EPIC.


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Old 08-08-2008, 07:18 PM   #15
red.murder1
Default Re: [Map] Korengal Valley update

This update is pretty badass
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Old 08-08-2008, 07:19 PM   #16
Spaz
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Default Re: [Map] Korengal Valley update

Very epic map, will be close betwen this and Fools road for best looking map ever


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Old 08-08-2008, 07:28 PM   #17
[uBp]Irish

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Default Re: [Map] Korengal Valley update

Fools Road probably wont compare.


Can you elaborate a little more on the whole cave ins/land slide comment?


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Old 08-08-2008, 07:33 PM   #18
G.Drew

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Default Re: [Map] Korengal Valley update

sound pretty ****ing awesome



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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Old 08-08-2008, 07:33 PM   #19
[R-MOD]Spec
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Default Re: [Map] Korengal Valley update

This is indeed pretty badass. O_O Wanna have!
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Old 08-08-2008, 07:36 PM   #20
Kahn
Default Re: [Map] Korengal Valley update

Quote:
- Breaching shotguns will be needed to enter some housing units (gameplay)
Excellent idea.


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