project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 08-27-2008, 08:36 PM   #101
Scot
Supporting Member

Scot's Avatar
Send a message via Skype™ to Scot
Default Re: [Map] Korengal Valley update

Now you're just taunting


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Scot is offline
Old 08-27-2008, 08:45 PM   #102
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default Re: [Map] Korengal Valley update

You can see them in the screenshots.


The release is so close you can smell the DEV's B.O.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox is offline
Old 08-27-2008, 08:47 PM   #103
Scot
Supporting Member

Scot's Avatar
Send a message via Skype™ to Scot
Default Re: [Map] Korengal Valley update

Oh god your BO is like Chuck Norris' tears.. it can cure cancer.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Scot is offline
Old 08-27-2008, 09:32 PM   #104
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default Re: [Map] Korengal Valley update

The good thing is all the new maps are so different it should be a long time before anything gets stale.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox is offline
Old 08-27-2008, 11:31 PM   #105
LithiumFox
PR Server License Administrator

LithiumFox's Avatar
Send a message via AIM to LithiumFox Send a message via MSN to LithiumFox Send a message via Yahoo to LithiumFox
Default Re: [Map] Korengal Valley update

Quote:
Originally Posted by [R-DEV]coderedfox View Post
The good thing is all the new maps are so different it should be a long time before anything gets stale.
you mean after everyone plays each one for a week straight? =/

i hated how people put time into Qinling and then no one played it..

i actually enjoyed it.... v.v



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Head Admin
LithiumFox is offline
Old 08-28-2008, 04:43 AM   #106
KandiotA
Default Re: [Map] Korengal Valley update

This one looks huge too. I like that. Minimap?.
KandiotA is offline
Old 08-28-2008, 07:33 AM   #107
CodeRedFox
Retired PR Developer

CodeRedFox's Avatar
Default Re: [Map] Korengal Valley update

Only because you said it look like a big one hee hee hee



Its only a 1km map, but plays like a much bigger one.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox is offline
Old 08-28-2008, 08:04 AM   #108
Jonny

Jonny's Avatar
Default Re: [Map] Korengal Valley update

Good to see you did something with the NE corner now. Loos a lot better using that area.

But did you put a few fields and trees OUTSIDE the map area to stop it looking like it just sort of stops being used by people out there?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline
Old 08-28-2008, 08:23 AM   #109
KandiotA
Default Re: [Map] Korengal Valley update

Is good too see these big maps. I dont know wich one I will try first, all the maps looks very interesting.
Thank you for reply
KandiotA is offline
Old 08-28-2008, 08:26 AM   #110
[R-DEV]Hans Martin Slayer
PRSP Manager
Supporting Member

[R-DEV]Hans Martin Slayer's Avatar
Send a message via Skype™ to [R-DEV]Hans Martin Slayer
Default Re: [Map] Korengal Valley update

took me a while to believe it's really just 1 km.. it feels way way larger indeed!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]Hans Martin Slayer is offline
Closed Thread


Tags
korengal, map, update, valley
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:31 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.