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Old 08-24-2008, 06:51 PM   #91
-*^DOS3^*-

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Default Re: [Map] Korengal Valley update

Cant wait to play it!
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Old 08-24-2008, 06:53 PM   #92
CodeRedFox
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Default Re: [Map] Korengal Valley update

Quote:
Originally Posted by Mile5 View Post
I sure hope this doesn't make the map disappear from the .8 release..
LOL no. The only down side is that the map may not be in regular rotations on some servers. The map will play differently with the amount of players.



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Old 08-24-2008, 09:32 PM   #93
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Default Re: [Map] Korengal Valley update

as long as texas teamplayers runs it im happy
this is possibly my most anticipated mod release of all time..


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Old 08-27-2008, 05:30 AM   #94
Teek
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Default Re: [Map] Korengal Valley update

Quote:
Originally Posted by [R-DEV]coderedfox View Post
Yeah no poo! I wish I could release the HD version of the map It lags my computer to about 40 FPS : View Dist to 1000, tree LOD distance to 700 the maps look so nice, Like a new engine. But we have to cater to lower end computers (anything built in 2008 )
can we gets a Screenshot?


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Old 08-27-2008, 06:17 AM   #95
CodeRedFox
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Default Re: [Map] Korengal Valley update

nope lets let the map come out first.



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Old 08-27-2008, 06:24 PM   #96
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Default Re: [Map] Korengal Valley update

Quote:
Originally Posted by [R-DEV]coderedfox View Post
Just some FYI to all you wondering about FPS on Korengal. This is a very demanding map for being 1km. If you've had issues playing Fools Road and Bi Ming you will have the same here. These numbers are the lowest average testers got and mostly coming from looking down the valley.

8% - 10 fps and below
42% - 20 - 40 fps
17% - 50 - 60 fps
33% - 70 fps and above

Were trying to fix some FPS lag, so soon we will see if the changes improve anything. I currently get 90+ most of the time here my specs :

Core 2 Duo E6600 @ 3 Ghz
4 GB mem @ 400MHz
8800 GTX

What resolution do you play at and with AA or not?


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Old 08-27-2008, 07:37 PM   #97
SocketMan

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Default Re: [Map] Korengal Valley update

Quote:
Originally Posted by [R-DEV]coderedfox View Post
Just some FYI to all you wondering about FPS on Korengal. This is a very demanding map for being 1km. If you've had issues playing Fools Road and Bi Ming you will have the same here. These numbers are the lowest average testers got and mostly coming from looking down the valley.

8% - 10 fps and below
42% - 20 - 40 fps
17% - 50 - 60 fps
33% - 70 fps and above

Were trying to fix some FPS lag, so soon we will see if the changes improve anything. I currently get 90+ most of the time here my specs :

Core 2 Duo E6600 @ 3 Ghz
4 GB mem @ 400MHz
8800 GTX



At what resolution? Any AA/AF used? What cards? Which drivers?
I assume that's on the single cards and not SLI/CF. Lots of variables for getting
one or the other FPS (low/high) Just increasing the resolution from 1280x1024 to
1600x1200 will drop your FPS like a jdam.
Anyhow I've noticed that going from 1 to 2 VGA cards scales very,very good for
both NV and ATI. There isn't really a need to buy a brand new PC for PR 0.8 like some
people say.
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Old 08-27-2008, 07:53 PM   #98
CodeRedFox
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Default Re: [Map] Korengal Valley update

The testers setting were mixed and so where mine. So I cant give you a solid figure You will all know very soon how well it runs



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Last edited by CodeRedFox; 08-27-2008 at 08:32 PM..
Old 08-27-2008, 08:03 PM   #99
Scot
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Default Re: [Map] Korengal Valley update

Looks absolutely amazing in that teaser mate, from what it started, to what it looks like now, its a whole new level! Would just like to say that is a fantastic effort and I'm sure I will thoroughly enjoy playing it!


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Old 08-27-2008, 08:34 PM   #100
CodeRedFox
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Default Re: [Map] Korengal Valley update

Its funny the teaser was done before the recent static change. If you look the walls in the teaser are white, they were replaced with newer statics and textures.



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