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#131 | |
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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im very sure that they would carry defibs in choppers, im sure the military choppers carry defibs, we talking ground personal, frontline soldiers, combat medics. | |
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#132 |
![]() Join Date: Jul 2008
Posts: 45
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I'm sure they would. The only problem I see is room. I wouldn't want to be touching the patient when the shock is given.
The main point is, if you're going to feature chest compressions and CPR, you have to include the AED. Don't throw in a drug that isn't being used properly in the first place and say that it revives them. It makes much more sense for the AED to restart the heart. Now in real-life. Combat Medics may or may not carry them. If a person dies from a gunshot wound, there is very little chance of bringing them back with CPR anyways. Chances are they've gone into shock and they're bleeding out on the inside. BTW. U.S. Medicine Information Central To quote "The students who are training to be line medics with either an infantry or a combat unit will carry an aid bag. "We've added some additional equipment in there or medications and dressings because of their ability to now be able to do pain management, which is utilizing morphine, IV solutions, to restore volume in the body to control shock, and then just different types of airways to do that," Lt. Col. De Jesus advised. "As they move up on the echelons of care, then their equipment expands from an AED [automatic external defibrillator], which are the paddles to revive a soldier or a patient who is in cardiac arrest, and you'll find that in the ground ambulances and at the battalion aid station and the forward support medical companies, and then once you've arrived to an aid station or a forward support medical company, then you have what we call medical equipment sets, which then have a whole range of medical instruments to be able to do trauma treatment."" |
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#133 |
![]() Join Date: Jul 2008
Posts: 45
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Equipment Bags & Packs: Stat PacksEquipment and Medical Bags
UH-SPEB015: Stat Packs Stealth [1033 Series] This is another equipment site I found. Chinook Medical Gear, Inc. - Site Map |
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#134 |
![]() Join Date: Mar 2008
Posts: 258
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Defibs arn't that big or difficult to use, you find the british heart foundation giving automatic ones out to busy places like shopping centers in case they need to shock someone's heart. The whole point of it is to shcok the electrical systems of the heart, overloading it so that the pacemaker cells have a chance of regaining control. The syncytial nature of the heart means that fibrillation occurs if one cell goes out of step with the rest (all the cells have the potential to generate their own beat). Still, defibs are not a cure all, and you certainly wouldn't be up and running straight afterwards (the pain...), adrenaline would allow the person to keep their mind off the pain, until they are patched up properly.
The animations look amazing and the chest compressions are an excellent idea for the stuck body problem. Good work! |
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#135 | |
![]() Join Date: Jul 2008
Posts: 45
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Compressions/Breaths Shock Give Morphine (Without it, the healing process from the bag wouldn't work) Medbag. Maybe the BF2 engine can do that. | |
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#136 |
![]() Join Date: May 2007
Location: away for a while
Posts: 56
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First off, those changes look great... if those changes are not a lie. Myself and others really appreciate the hard work/sacrifice devs put in. However, devs have been vanilla-ish about their updates lately, so this could be another lie/joke. No complaints about me or others not trusting your "dev journal" entries anymore; You produced a series of progressively frivolous and deceitful "announcements", so the level headed of the boards would realize that the journals are as trustworthy as a random homepage rather than the printed encyclopedia level it was before. No malice; just mean its hard to trust anything said anymore.
@TonkaTruck: Hello!? Are you forgetting about the realism of heart attack causing bullets? Bullets don't kill by stopping your heart (well, a shot to the heart does, but then your dead). Usually you die from bleeding out or organ damage. In the field, that would mean you are dead unless the medic has some blood (the right kind) and an IV. BF2 is supposed to take place ~10yrs into the future, right? As of 3 years ago, we already had nanoprobes that could identify cancer cells in a petri dish and modify their DNA to make them glow. These injections could be a cocktail of a) a coagulant, b) vaso-restrictor, c) antibiotic, d) nanoprobes programmed to (partially) repair certain tissues (critical organs and arteries) And a stimulant of some sort could help motivate the soldier to keep going. (Have you ever had a large does of adrenaline/epinephrine? I was given it several times in my childhood to keep me from dying from severe asthma attacks: you suddenly have a burst of jittery energy and feel like your heart will leap from your chest. And for weight loss, I was once given Tenuate Dospan (sp?), essentially Rx speed, and I found it impossible to hold still. The realism of it? The big concern in military research at the moment (at least from what the public is told) is less about offensive tech and more about soldier survivability. There are evolutionary improvements on the horizon for cpu power/size, solid-state storage size/speed, and compact power cells. Those could very well drag the "almost there" nano-medicines into use within the next decade. On the other hand, I guess medics could always just have tweezers in one and and a red hot poker in the other. And to restate it, despite not trusting the habitual pranksters, respect/appreciation to the devs. |
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Uninstalling and going away for a while...
..DSL connection is crappy again and summer heat is overheating computer. ..Too stressed to focus on a tactical game. ..I'm upsetting people on the forum. |
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#137 |
![]() Join Date: Apr 2008
Location: Minnesota
Posts: 971
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You guys seem to be confusing "Dead" with "Critically wounded."
When you shoot someone in the head, they are dead. You cannot "revive" them. In this game, usually you do not "die." You are usually "critically wounded." It was my belief that if someone is wounded, you can use adrenaline to give them a burst of energy, to get them going. That is what it looks like to me in the video. You aren't bringing a dead person back to life, you are bringing a nearly-dead person back to consciousness. The "chest compressions" are just there to unstick the person from the ground, replacing field dressings. |
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#138 | |
![]() Join Date: Jul 2008
Posts: 45
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#139 | |
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PR2 Manager
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Absolutely not. Your information is seriously out of date, and if you still require a first aid certificate for any kind of formal work you do, you desperately need to get it updated. Current guidelines recommend 30 compressions to 2 breaths; if you're giving a breath every 5 compressions you're wasting valuable time trying to pump more oxygen into the body when there's enough in the blood to be going on with. ----------------- Right, on the subject of of the EpiPen: It's not perfect, it's not the proper use of adrenaline, which should be IV... but it'll do. It's to represent the combat medic giving emergency aid and patching the solider up well enough that he's no longer immediately about to die. It's a representation, a metaphor, just like the defib is. I've seen defibrilators used in practice on patients having a genuine cardiac events (as opposed to unconciousness as a result of hypovolumic shock), and I can assure you that they don't have anything like the 100% success rate that BF2 gives them. It's horrifically unrealistic to have shock paddles that can bring anybody back to life. This is a WIP that's meant to be an improvement over the current system and it is! | |
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#140 |
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Apart from whether it is realistic or not, I like the Medic-Update a lot.
This makes the medic class more interesting. Like many others have said, the "Resuscitate" animations seem a bit too fast. (Well, an actual CPR seemed slower the last time I did one irl) Awesome work Devs! |
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| class, kit, kits, medic |
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