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Old 08-03-2008, 12:06 PM   #121
TonkaTruck
Default Re: [CLASS] Medic!

Quote:
Originally Posted by gclark03 View Post
It's called a joke.
Just explaining what it is.
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Old 08-03-2008, 12:16 PM   #122
gazzthompson

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Default Re: [CLASS] Medic!

its more realistic than devibs so it wins my vote.


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Old 08-03-2008, 12:18 PM   #123
TonkaTruck
Default Re: [CLASS] Medic!

Quote:
Originally Posted by gazzthompson View Post
its more realistic than devibs so it wins my vote.
No it's not. This is actually less realistic. =|
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Old 08-03-2008, 12:20 PM   #124
gazzthompson

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Default Re: [CLASS] Medic!

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Originally Posted by TonkaTruck View Post
No it's not. This is actually less realistic. =|
link me to a soldier using defibs , or carrying defibs in the field.


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Old 08-03-2008, 12:25 PM   #125
M.Warren

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Default Re: [CLASS] Medic!

Good work, might I have a moment of your time for some suggestions?

If it is still being tweaked and worked on, I would have to say to slow down the "Resuscitate" animation. For the seasoned Medics out there we're already used to it taking like 1-3 seconds to ready a bandage and toss it to shake the body free. So taking the extra step to make it appear more authenic would certainly be welcomed.

To the best of my knowledge and being slightly familiar with first aid myself, an adult would take 5 compressions and 1 breath every cycle. (There are several different approaches to CPR, however this is for example purposes.) To do a full 5 compressions would take about 3-4 seconds ending with a breath. The current compression speed seems quite rapid though, especially even for a child which is almost twice the speed of an adult while performing "Resuscitation".

So adjusting the "Resuscitate" animation and stretching it across a span of 3-4 seconds would not only be visually appealing, but also realistic. Besides wounded soldiers can remain reviveable for 60 seconds, so it's safe to say there'll be an abundance of time to perform these actions. Providing you're not getting shot at, but that's what teamwork is for.

Also, please see if we can work on the "Epipen" deployment pose. After the caps are removed it appears like the Medic is about to karate chop the guy back to life. Maybe the placement of the hands in a more "delicate physician" approach would be in order. Afterall, the guy you're getting up has already had a bad day.

As for the replacement of the verbal emote "Clear!" seeing as we're using the Epipen, maybe we can get [R-DEV]JaymzN to work on the standard BF2 sounds. Like the old "Hold on, i'm recharging!" sound and just crop it so the medic simply says "Hold on!" rather than what was previously for the defibrillators. Maybe we can also attach the "Hold on!" verbal emote to the "Resuscitate" ability as it currently appears that it does not have any voice command. An additional verbal emote can only help the situation.

I want to apologize if it seems like I'm always critisizing the new content. But it's probably best to offer opinions and perspectives now as it's still being worked on rather than later and established in game.

But yes, I think you guys did a fantastic job already. Glad to see that the 2nd Medic slot has finally been filled up with something, brilliant idea. This should promote some really intresting dynamics and a fresh new approach on the Medic class, well done.

Take the Blue Pill or take the Red Pill?


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Old 08-03-2008, 12:26 PM   #126
TonkaTruck
Default Re: [CLASS] Medic!

Zoll Defibrillator Products for the Military Market - AED for Military Healthcare (Website for military AED products)


Sadly, google isn't turning up images. It might be due to the fact that noone is taking pictures in the middle of a code in progress.
Chances are, you'll find products that are made for going in the field.
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Old 08-03-2008, 12:29 PM   #127
TonkaTruck
Default Re: [CLASS] Medic!

Quote:
Originally Posted by M.Warren View Post
Good work, might I have a moment of your time for some suggestions?

If it is still being tweaked and worked on, I would have to say to slow down the "Resuscitate" animation. For the seasoned Medics out there we're already used to it taking like 1-3 seconds to ready a bandage and toss it to shake the body free. So taking the extra step to make it appear more authenic would certainly be welcomed.

To the best of my knowledge and being slightly familiar with first aid myself, an adult would take 5 compressions and 1 breath every cycle. (There are several different approaches to CPR, however this is for example purposes.) To do a full 5 compressions would take about 3-4 seconds ending with a breath. The current compression speed seems quite rapid though, especially even for a child which is almost twice the speed of an adult while performing "Resuscitation".

So adjusting the "Resuscitate" animation and stretching it across a span of 3-4 seconds would not only be visually appealing, but also realistic. Besides wounded soldiers can remain reviveable for 60 seconds, so it's safe to say there'll be an abundance of time to perform these actions. Providing you're not getting shot at, but that's what teamwork is for.

Also, please see if we can work on the "Epipen" deployment pose. After the caps are removed it appears like the Medic is about to karate chop the guy back to life. Maybe the placement of the hands in a more "delicate physician" approach would be in order. Afterall, the guy you're getting up has already had a bad day.

As for the replacement of the verbal emote "Clear!" seeing as we're using the Epipen, maybe we can get [R-DEV]JaymzN to work on the standard BF2 sounds. Like the old "Hold on, i'm recharging!" sound and just crop it so the medic simply says "Hold on!" rather than what was previously for the defibrillators. Maybe we can also attach the "Hold on!" verbal emote to the "Resuscitate" ability as it currently appears that it does not have any voice command. An additional verbal emote can only help the situation.

I want to apologize if it seems like I'm always critisizing the new content. But it's probably best to offer opinions and perspectives now as it's still being worked on rather than later and established in game.

But yes, I think you guys did a fantastic job already. Glad to see that the 2nd Medic slot has finally been filled up with something, brilliant idea. This should promote some really intresting dynamics and a fresh new approach on the Medic class, well done.
That CPR process is for one person child CPR and isn't recommended anymore.
I still say that the EpiPen needs to changed to the defibrillator.
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Old 08-03-2008, 12:32 PM   #128
gazzthompson

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Default Re: [CLASS] Medic!

Quote:
Originally Posted by TonkaTruck View Post
Zoll Defibrillator Products for the Military Market - AED for Military Healthcare (Website for military AED products)


Sadly, google isn't turning up images. It might be due to the fact that noone is taking pictures in the middle of a code in progress.
Chances are, you'll find products that are made for going in the field.


thats a large piece of kit, i have NEVER seen any 1 carrying that in the field, have you ? isnt priatex a medical blackhawk pilot ? he might be able to shed some light.


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Old 08-03-2008, 12:37 PM   #129
gazzthompson

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Default Re: [CLASS] Medic!

double post FTW


i think some one should contact a DEV MA to shed some light on this, something like this i would image would of had input from a MA


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Old 08-03-2008, 12:37 PM   #130
TonkaTruck
Default Re: [CLASS] Medic!

Coast Guard Aviation-Based Medical Services

It's Coast Guard aviation, it may not apply to this. But they have state they carry field AED's as part of a basic medical bag.

Also, there are other AED's on that website, not just that huge one that is there. I've seen AED's that are very light and small and are made to be carried around in a med bag.

Point of the matter is, EpiPen is not realistic at all when it comes to the CPR process.
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