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Old 08-03-2008, 07:48 AM   #91
LynxUK08

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Default Re: [CLASS] Medic!

Medics are better now woo! the better thing is that it takes longer to revive them so people won't revive and run for cover GREAT!


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Old 08-03-2008, 07:51 AM   #92
[R-DEV]Masaq
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Default Re: [CLASS] Medic!

Guys:

Whoever said that adrenaline is used for anaphlyaxis only is just plain wrong. Adrenaline is a vasoconstrictor, it forces blood vessels to contract, raising blood pressure. It plays an important part of Advanced Life Support.

If you don't believe me, try asking these people:
Resucitation Council UK - The body that sets UK guidelines on the resuc of patients for all medical staff and allied professionals.

In particular, examine this document:
http://www.resus.org.uk/pages/alsalgo.pdf


Yes, the team are aware that adrenaline is generally not administered via IM injection during rescuc, and that IV lines are required. However:

1) We don't want to animate hooking up an IV line. It just would look crap.
2) We don't want resuc of a dying player to take 20 minutes.
3) We wanted to get rid of the very unrealisitic defib.
4) The EpiPen is something that players are probably familiar with and will recognise

...it was decided to go with the Pen instead.


Now, you can argue that it's unrealistic all you want... but so is the idea of a combat medic carrying a frakkin' AED around with him - Tonka, if you are a few weeks away from your EMT qualification then you'll know exactly how heavy a defib unit is. And you'll know full well that combat medics do not carry one for use in trauma care.

The defib was a metaphor for patching up the wounded soldier and getting him out of the combat zone. That's all the EpiPen is, but it's coupled with the chest compressions to allow players to be "unstuck" when they've glitched into the ground, and it is something that combat medics could have access to in the field.

If it really bugs you to think of it as adrenaline, imagine it's a morphine styrette and it's being given for the pain... but morphine diliates blood vessels and isn't something you want to administer to a bleeding patient unless you've got the bleeding under control, so *shrug* you pays your money and takes your choice.

Either way, I'm a volunteer ambulance assistant and full-time student nurse 3 months away from receiving my pin, and I'm happy with this approach.


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Old 08-03-2008, 08:04 AM   #93
ZaZZo

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Default Re: [CLASS] Medic!

Full of epic win badassness!
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Old 08-03-2008, 08:17 AM   #94
hall0

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Default Re: [CLASS] Medic!

Nice but some of the animations are to fast
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Old 08-03-2008, 08:42 AM   #95
General Dragosh

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Default Re: [CLASS] Medic!

Who needs a defpen and cpr, i doo my head smack in tha chest and everyone would stand up before u know it my head is hard as stone so no wonder ^^

By the way great work guys with the setup, looks more complex than with the Defribs of madness life...


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Old 08-03-2008, 08:52 AM   #96
markonymous

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Default Re: [CLASS] Medic!

Quote:
Originally Posted by [R-DEV]Masaq View Post
I'm happy with this approach.
it was really the best that could be done if you didnt want a bag of adrenaline and a needle animation which would probably be next to impossible and look very wierd. But i think you should remove the ability to scream "clear" since theres no need to clear someone when you're administering adrenaline.


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Old 08-03-2008, 09:04 AM   #97
Farks
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Default Re: [CLASS] Medic!

Yeah, medic will be win now!

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Old 08-03-2008, 09:10 AM   #98
arjan

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Default Re: [CLASS] Medic!

Good update! realy nice, and i like the endpart too lol
But i have to agree with some people the animation for the hands need to be slower abit.

Keep it up devs!

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Old 08-03-2008, 09:20 AM   #99
D4rk_l0rdBR

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Default Re: [CLASS] Medic!

Quote:
Originally Posted by Oklahoman View Post
I don't think we need to over complicate the medic any more.... Adding extra steps to an already difficult process will make being a medic more of a hassle than challenge. I mean, this new procedure is already going to be tough to pull off in a firefight.

But with this new process come more time to ressurrect, about 60 seconds in the criticaly wounded. (but you can skip to normal time if there is no medic around)


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Old 08-03-2008, 09:24 AM   #100
KingLorre

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Default Re: [CLASS] Medic!

my job as CATA medic just got harder. And more fun at the same time


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