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#41 |
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PR:BF2 Contributor
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NICE!
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#42 |
![]() Join Date: Dec 2006
Location: Honolulu, Hawaii
Posts: 1,940
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Nice work!
And 3D ironsights make me happy |
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#43 |
![]() Join Date: May 2007
Posts: 862
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Mmmmm the 3d ironsights look freaking amazing!
And the pistol animations look exceptionally good |
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#44 |
![]() Join Date: Feb 2007
Posts: 274
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I don't get the second one, is it an AK47 animation? you blow off a clip and then it seems to attach a barrel or grenade launcher or something not replace an ammo clip, or am I mistaken?
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'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
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#45 | |
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Forum Moderator
![]() Join Date: May 2006
Location: Essex, UK
Posts: 7,402
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Quote:
Anyway, awesome awesome awesome. 3D sights and epic animations. Love it, but I have to agree, the recoil on the QBZ-95B does seem rather overstated. | |
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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#46 |
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Retired PR Developer
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Chineese spec ops weapons recoil seems quite a bit over the top, especially compared to all of the other weapons of its size and caliber and that it is a bullpop design.
Other than that I love that so many weapons are getting new animations. |
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"Without geometry, life is pointless"
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#47 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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it seems that the recoil has gone up substantially for the carbines (mainly the chinese/american). Was that the FPS stuff? or is the recoil really that extreme?
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#48 |
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Looking forwsrd to 0.Animation
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#49 |
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Retired PR Developer
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Only the crewman uses it now iirc. And being a bullpup and being smaller and lighter than every other rifle it would have more recoil.
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#50 |
![]() Join Date: Feb 2008
Location: Stockholm
Posts: 720
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You completely sure about this? seen any videos of it being fired or anything like that? Aren't bullpop-weapons easier to control and keep steady?
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