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#101 |
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Two questions:
1. Why did you keep the stock (unrealistic) way that they reload the pistols? They shouldn't need to cock the thing after they've just emptied a mag, he should just have to hit the slide release. 2. Why would you waste time tapping a magazine on your helmet (as he does with the QBZ) in battle? That just seems like unnecessary flash to me. |
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#102 |
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Assets Manager
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#1 is not unrealistic considering you can actually do it that way.
#2 is something that could be debated. It lowers the probability of jamming significantly, so some may or may not take the risk. |
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#103 |
![]() Join Date: Feb 2008
Posts: 81
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All in the name of slowing down gameplay.
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#104 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,197
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#105 | |
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PR IT Support Technician
![]() Join Date: Jul 2007
Location: Prague
Posts: 2,633
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Quote:
There can't be separated animation for dry and tactical reload. If there would be the animation you want it the slide would just magically pop back each time you hit the reload button. This is just the lesser evil | |
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#106 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,606
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This is actually the most realistic reload for the pistol in the game mechanics, because it explains that even with a tactical reload the ammo count doesnt go above 15.
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#107 | |
![]() Join Date: Sep 2007
Location: Stavanger
Posts: 83
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Quote:
Making completely new animations and programming just to change clips if there is a round in the chamber and slide release action sounds to me like overkill. But maybe somtime in the future, PR 2.91 on another engine? When it comes to reloading what takes the longest time is getting a fresh clip from the ammo bag. With the new reloading animations (witch looks amazing btw) I won't complain. Reality is long reload time. | |
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#108 |
![]() Join Date: Jul 2008
Location: León
Posts: 33
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Very nice!
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#109 |
![]() Join Date: Dec 2007
Posts: 1,329
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the sex.
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'creak'
WHAT WAS THAT NOISE?? RWARR!! OMNOMNOMNOMNOMNOMNOMNOMNOMNOMNOMNOMNOM - [R-DEV]Hitperson |
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#110 | |
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Quote:
And yes, it is also something that as a civilian I was taught to do with weapons that have a detachable magazine. Crysis actually has this in their game by default, though they opted to chose the (bullets in mag) / (leftover bullets) approach. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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| defence, personal, weapons |
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