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Old 07-13-2008, 04:08 AM   #81
HughJass

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Default Re: [Weapons] Underbarrel Grenade Launchers

You guys are working on 3p animations too right?


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Old 07-13-2008, 04:52 AM   #82
Lynx

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Default Re: [Weapons] Underbarrel Grenade Launchers

I like this but can you extend the hud markers further up and down
as well as giving me an angle which my launcher is pointing so I can do some TRULY long distance shots?
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Old 07-13-2008, 05:16 AM   #83
[R-CON]nedlands1
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Default Re: [Weapons] Underbarrel Grenade Launchers

Quote:
Originally Posted by Lynx View Post
I like this but can you extend the hud markers further up and down
as well as giving me an angle which my launcher is pointing so I can do some TRULY long distance shots?
That's a negative on that. I specifically chose the hud texture to bear some resemblance to the leaf sight used on an M203.



As you can see the sight is graduated in 50m increments from 50m to 300m. The "1" on the texture in-game refers to 100m and the "2" on the texture refers to 200m. Firing grenades at targets at approximately 50m or less is extremely dangerous due to fragmentation. HE and HEDP rounds are said to arm between 14 and 27m. So really, having a marker for more or less range is quite unrealistic. Having an a little readout for the angle is pretty unrealistic too.


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Old 07-13-2008, 05:36 AM   #84
[R-DEV]Chuc
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Default Re: [Weapons] Underbarrel Grenade Launchers

Quote:
Originally Posted by HughJass View Post
You guys are working on 3p animations too right?
That's probably gonna significantly delay the release should we (or I and CP) were to get those done as well..


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Old 07-13-2008, 05:58 AM   #85
Lynx

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Default Re: [Weapons] Underbarrel Grenade Launchers

Quote:
Originally Posted by [R-CON]nedlands1 View Post
That's a negative on that. I specifically chose the hud texture to bear some resemblance to the leaf sight used on an M203.



As you can see the sight is graduated in 50m increments from 50m to 300m. The "1" on the texture in-game refers to 100m and the "2" on the texture refers to 200m. Firing grenades at targets at approximately 50m or less is extremely dangerous due to fragmentation. HE and HEDP rounds are said to arm between 14 and 27m. So really, having a marker for more or less range is quite unrealistic. Having an a little readout for the angle is pretty unrealistic too.

hey thanks I see where your going with this
and i really like it!

I just have a problem when trying to shoot at very long ranges because when I lose sight of the ground I don't know what angle I'm shooting at, to solve this I have to stand next to something tall like a tree or lamp post to see guess what angle I'm shooting at and doing this frustrates me
because In real life I don't have to look where my gun is pointed so I would be able to see the angle of my launcher vs the ground


So instead of a numbered degree readout could you put a small display of an m203 launcher with a horizontal line down the middle awareness of the launcher position vs the ground.

that way I could hit something far away without standing next to a lamp post
the new animations look great!
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Old 07-13-2008, 06:08 AM   #86
Lynx

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Default Re: [Weapons] Underbarrel Grenade Launchers

Post script: to clarify: when trying to hit targets at long ranges I often have to stand next to a lamp post for reference of grenade launcher vs ground angle

also I notice that the suppression effect makes the grenade launcher overly devastating instead of firing back at me the squad I'm grenading run around because they can't see me at long range which makes my job too easy
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Old 07-13-2008, 06:31 AM   #87
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: [Weapons] Underbarrel Grenade Launchers

Quote:
Originally Posted by [R-DEV]Chuc View Post
That's probably gonna significantly delay the release should we (or I and CP) were to get those done as well..
So looking at someone reloading their UGL will mean we'll be seeing the old ugly animations?


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Old 07-13-2008, 06:48 AM   #88
[R-DEV]Masaq
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Default Re: [Weapons] Underbarrel Grenade Launchers

For now, by the sound of it.


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Old 07-13-2008, 06:54 AM   #89
[R-DEV]bosco
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Default Re: [Weapons] Underbarrel Grenade Launchers

And that isn't really a problem imo, it never bothered me in CoD4 that you see a standard animation in 3p .
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Old 07-13-2008, 08:12 AM   #90
Welshboy

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Default Re: [Weapons] Underbarrel Grenade Launchers

It looks great keep it up!
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