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#81 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 2,595
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You guys are working on 3p animations too right?
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#82 |
![]() Join Date: Jun 2008
Posts: 102
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I like this but can you extend the hud markers further up and down
as well as giving me an angle which my launcher is pointing so I can do some TRULY long distance shots? |
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#83 | |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Quote:
![]() As you can see the sight is graduated in 50m increments from 50m to 300m. The "1" on the texture in-game refers to 100m and the "2" on the texture refers to 200m. Firing grenades at targets at approximately 50m or less is extremely dangerous due to fragmentation. HE and HEDP rounds are said to arm between 14 and 27m. So really, having a marker for more or less range is quite unrealistic. Having an a little readout for the angle is pretty unrealistic too. | |
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#84 |
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PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Personal Folio - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - WWJND?! |
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#85 | |
![]() Join Date: Jun 2008
Posts: 102
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Quote:
hey thanks I see where your going with this and i really like it! I just have a problem when trying to shoot at very long ranges because when I lose sight of the ground I don't know what angle I'm shooting at, to solve this I have to stand next to something tall like a tree or lamp post to see guess what angle I'm shooting at and doing this frustrates me because In real life I don't have to look where my gun is pointed so I would be able to see the angle of my launcher vs the ground So instead of a numbered degree readout could you put a small display of an m203 launcher with a horizontal line down the middle awareness of the launcher position vs the ground. that way I could hit something far away without standing next to a lamp post the new animations look great! | |
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#86 |
![]() Join Date: Jun 2008
Posts: 102
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Post script: to clarify: when trying to hit targets at long ranges I often have to stand next to a lamp post for reference of grenade launcher vs ground angle
also I notice that the suppression effect makes the grenade launcher overly devastating instead of firing back at me the squad I'm grenading run around because they can't see me at long range which makes my job too easy |
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#87 |
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PR:BF2 Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#88 |
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PR2 Manager
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For now, by the sound of it.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#90 |
![]() Join Date: Nov 2007
Location: Carmarthen, Wales
Posts: 890
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It looks great keep it up!
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| Tags |
| grenade, launchers, underbarrel, weapons |
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