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Old 07-12-2008, 03:04 PM   #51
Katarn
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Default Re: [Weapons] Underbarrel Grenade Launchers

The M16A4 has rails on the foregrip that had not existed on the M16A2....thus the need for a foregrip cover that supported the M203. With the M16A4, that cover is no longer needed.


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Old 07-12-2008, 03:09 PM   #52
Brummy

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Default Re: [Weapons] Underbarrel Grenade Launchers

Awesome. Simply great work


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Old 07-12-2008, 03:32 PM   #53
Fluffywuffy

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Default Re: [Weapons] Underbarrel Grenade Launchers

I was correct for once!


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Old 07-12-2008, 03:39 PM   #54
[R-DEV]bosco
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Default Re: [Weapons] Underbarrel Grenade Launchers

fap fap
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Old 07-12-2008, 03:43 PM   #55
[R-COM]Ragni<RangersPL>
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Default Re: [Weapons] Underbarrel Grenade Launchers

OMG OMG OMG

[R-DEV]Chuc is my new hero!!!


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RANGERS LEAD THE WAY!!!

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Do not post stupid suggestions just because you had a bad round in PR
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Old 07-12-2008, 03:52 PM   #56
Cyrax-Sektor

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Default Re: [Weapons] Underbarrel Grenade Launchers

Looking great. The grenadier kit was rather unused before, now I bet we'll be seeing them everywhere. They all look great, but the Marines and Army ones look best.

Great new markings as well.


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Yay PR!
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Old 07-12-2008, 04:20 PM   #57
M.Warren

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Default Re: [Weapons] Underbarrel Grenade Launchers

Very nice overall. Good work on the AG36, GP25, and the QBZ UGL.

Although after taking a closer look, you may want to refine the animation on the M203. If you look at the area circled in red you'll notice that the orientation of the wrist causes the soldiers clothing to clip or collide with the soldiers weapon and hand. This applies to both M16 and the M4A1, although I was unable to get a clearer image on the M16.



I suggest to see if you can orientate the hand and forearm so that the wrist is bent at a flatter or otherwise obtuse angle. This will reduce the appearance of the soldiers clothing to be clipping or colliding with the soldiers weapon and hand during animation and appear more natural.

I myself never really use Grenadier kits. I find them to work in odd ways as they have a habit of simply bouncing off of certain materials rather than exploding on impact. They also sometimes have an odd delay before they explode. Maybe that has been fixed for v0.8 aswell, who knows.

... Someone explain to me why I'm not a PR tester yet?

Take the Blue Pill or take the Red Pill?


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Old 07-12-2008, 04:39 PM   #58
black-wolf
Default Re: [Weapons] Underbarrel Grenade Launchers

Nice find, warren.
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Old 07-12-2008, 05:12 PM   #59
[R-DEV]OkitaMakoto
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Default Re: [Weapons] Underbarrel Grenade Launchers

I creamed myself during the AK animation... but damn, they all look amazing. Those animations really bring those guns to life.

Quote:
Originally Posted by M.Warren View Post
... Someone explain to me why I'm not a PR tester yet?
my guess is that you havent applied yet? :P


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Old 07-12-2008, 05:23 PM   #60
Revenunt

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Default Re: [Weapons] Underbarrel Grenade Launchers

They all look fantastic! The animation is top notch. Although it will probably mean more people using the grenadier kit. This is my most hated way to die and reminds me of vBF2 noob tubing. Despite this, looking forward to seeing them in v0.8.
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