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#111 |
![]() Join Date: Feb 2007
Posts: 153
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Awesome!
And its also good that you have got the sights ON the weapon to fit "in"/match with the white sights on the screen (on most of the weapons though).. Though I noticed that on the QBZ-95 UGL, the sight on the weapon was far more down than the white sights - Maybe fix that (animation?) so it matches better? .. It is nice that the sight on the weapon is behind the white sight - It kinda make us using the "real" sight instead :P Again, good work! =) |
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#112 |
![]() Join Date: Feb 2008
Posts: 81
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From the horses mouth so to speak,
Every line is 50m 1 is 100m 2 is 200m ect Place the 150m line on a guy 150m away on level ground and it "should" kill him. |
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#113 |
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Awesome!
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#114 |
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PR Operations Management
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#115 |
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Honestly,I don't like the little aiming chart thing that comes up to help you.In RL,would that magically appear? lol
but I guess I can cope,lol. |
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#116 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,649
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you make exceptions for a game... like the face that modeling the leaf sight would be pretty pointless when you can just do something like the UI fix.
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#117 |
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Yea,I know,but still,i'd wrather not have it,but it's cool.
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#118 |
![]() Join Date: Sep 2007
Location: Central Connecticut
Posts: 642
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Just have instructions for aimimg in the new manual.
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#119 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#120 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Making a texture is far simpler and quicker than making a 3d model. Especially when it is made using a trial and error approach. No doubt the texture will have to be re-done (or an entirely new system implemented) when the ballistics are updated.
There is also a problem with the texture for people using not using a 5:4 aspect ratio (like myself). BF2 doesn't seem to properly scale F.O.V between different aspect ratios so the texture won't properly work, especially at long range. For example in the screenshot below in 4:3, one should aim in level with the red arrows instead of at the range markings. Originally I made for an aspect ratio of 16:10 but when I realised that it didn't work in any other aspect ratio, I remade it for 5:4 which is probably far more common with everyone using 1280x1024 LCD monitors. I'm hoping that the upcoming BF2 patch will fix this problem.
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| grenade, launchers, underbarrel, weapons |
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