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Old 07-13-2008, 08:33 PM   #111
Grasli
Default Re: [Weapons] Underbarrel Grenade Launchers

Awesome!
And its also good that you have got the sights ON the weapon to fit "in"/match with the white sights on the screen (on most of the weapons though).. Though I noticed that on the QBZ-95 UGL, the sight on the weapon was far more down than the white sights - Maybe fix that (animation?) so it matches better? .. It is nice that the sight on the weapon is behind the white sight - It kinda make us using the "real" sight instead :P

Again, good work! =)
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Old 07-13-2008, 10:10 PM   #112
Slavak
Default Re: [Weapons] Underbarrel Grenade Launchers

From the horses mouth so to speak,

Every line is 50m

1 is 100m
2 is 200m ect

Place the 150m line on a guy 150m away on level ground and it "should" kill him.
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Old 07-13-2008, 10:58 PM   #113
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Default Re: [Weapons] Underbarrel Grenade Launchers

Awesome!


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Old 07-13-2008, 11:53 PM   #114
[R-DEV]Jaymz
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Default Re: [Weapons] Underbarrel Grenade Launchers

Quote:
Originally Posted by Hitperson View Post
how accurate ae the sights?? does 1 do 100 meters??
Pretty accurate. If you aim correctly, the blast radius on the shell itself will always reach your target (let alone that the shell itself might!)


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Old 07-14-2008, 12:07 AM   #115
agentscar

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Default Re: [Weapons] Underbarrel Grenade Launchers

Honestly,I don't like the little aiming chart thing that comes up to help you.In RL,would that magically appear? lol

but I guess I can cope,lol.


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Old 07-14-2008, 12:10 AM   #116
[uBp]Irish

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Default Re: [Weapons] Underbarrel Grenade Launchers

you make exceptions for a game... like the face that modeling the leaf sight would be pretty pointless when you can just do something like the UI fix.


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Old 07-14-2008, 12:33 AM   #117
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Default Re: [Weapons] Underbarrel Grenade Launchers

Yea,I know,but still,i'd wrather not have it,but it's cool.


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Old 07-14-2008, 01:03 AM   #118
jOHNNYdOUBE
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Default Re: [Weapons] Underbarrel Grenade Launchers

Just have instructions for aimimg in the new manual.


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Old 07-14-2008, 01:37 AM   #119
Expendable Grunt

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Default Re: [Weapons] Underbarrel Grenade Launchers

Quote:
Originally Posted by jOHNNYdOUBE View Post
Just have instructions for aimimg in the new manual.
LOLOLOL HOW TO USE GRENADIER KIT?!?!1?

Ugh. But I agree.


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Old 07-14-2008, 03:29 AM   #120
[R-CON]nedlands1
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Default Re: [Weapons] Underbarrel Grenade Launchers

Making a texture is far simpler and quicker than making a 3d model. Especially when it is made using a trial and error approach. No doubt the texture will have to be re-done (or an entirely new system implemented) when the ballistics are updated.

There is also a problem with the texture for people using not using a 5:4 aspect ratio (like myself). BF2 doesn't seem to properly scale F.O.V between different aspect ratios so the texture won't properly work, especially at long range. For example in the screenshot below in 4:3, one should aim in level with the red arrows instead of at the range markings. Originally I made for an aspect ratio of 16:10 but when I realised that it didn't work in any other aspect ratio, I remade it for 5:4 which is probably far more common with everyone using 1280x1024 LCD monitors. I'm hoping that the upcoming BF2 patch will fix this problem.



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