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#31 |
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*droll.....................................*
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. My new Signature >:] |
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#32 |
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Awesome work!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#33 |
![]() Join Date: Jan 2008
Location: Connecticut
Posts: 145
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great work!
But the shakey head needs to be implemented on all weapons, becuase it kind of gives an advantage when reloading any other gun, becuase most guns reload a bit faster than that. (AFAIK) Animation is great though! huge improvement over the other one! Whats the 3rd person going to look like? |
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#34 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 656
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And you've been claiming that you have no animators...
BTW, why in so many animations weapon is reloaded using left hand? According to my (limited) knowledge and experience, most weapons should be relaoded using right hand instead, and left hand should hold on weapon's front grip all the time. |
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#35 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,604
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I think its the other way around. Or.. why do so many weapons have the cocking handle / button / whatever on the left side?
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#36 |
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Assets Manager
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Sorry about the delay, CP's 3p L85A2 animation has been added to the first post.
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#37 |
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Perfect ! Dont worry about the delay, take your time! Please, keep this level of work and if possible, do with the rest of the weapons!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]OkitaMakoto:"Cheers, you're the man, Okita" [R-DEV]Rhino:"I in fact got kicked from a server for tking." Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?" |
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#38 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,604
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Aww, the finger isnt out of the trigger guard and the magazine appears oddly when standing
Nah, just kidding, nice job on the 3p animation |
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#39 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,783
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can you add the droped magazine to the world afther he "drop" it in the reload animation? kinda like the droped clips when you reload the no4 in FH2 .it could add a nice touch
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#40 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,122
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Criticism coming in! Would it be possible to make it so that the character pushes the forward assist properly? Not to sound sour or anything, but at the moment it just looks like he sort of moves his hand over it... 'Course that might just be me...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. KP still is the number one hottie, noobs. -[R-PUB]bosco To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| animations, l85a2, weapon |
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LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f316-2008/41483-weapon-l85a2-1p-3p-animations.html
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