project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
22 Oct 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 06-29-2008, 04:29 PM   #61
Prejudicial
Supporting Member

Prejudicial's Avatar
Default Re: [Map] Fallujah West update

Quote:
Originally Posted by sakils2 View Post
Reading some posts I have come to one conclusion- lots of players wants the USMC to be overpowered (well they are in real life, though). Tanks, Cobras... What else Chuck Norris? Give some chance to those poor freedom figters, too.
P.S. I wouldn't mind APC, transport helis, HMMWV's, even a single Cobra, but NO tanks.
How about an anti-vip game mode with chuck norris where the idea isn't to "get the VIP" but "get the heck away from the VIP".

But, back on topic, great looking map! Hoping for .8! (love those urban maps!!!)
Prejudicial is offline
Old 06-29-2008, 06:13 PM   #62
Jonny
PR Server License Moderator
Default Re: [Map] Fallujah West update

You mean hide and seek?
Jonny is offline
Old 06-30-2008, 12:31 AM   #63
EOD_Security-2252

EOD_Security-2252's Avatar
Default Re: [Map] Fallujah West update

Uh, I understand about USMC being overpowered, but Insurgents aren't "freedom fighters," they're terrorists. Also, USMC should have a couple tanks and at least 1 Cobra, it's Project "Reality."


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Informally retired modder - Projects:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
,PSC Faction
EOD_Security-2252 is offline
Old 06-30-2008, 12:42 AM   #64
Pvt_Parts
Default Re: [Map] Fallujah West update

How about randomized vehicle assets for new maps? It could make one map seem like several.

There are several predefined balances of vehicles for the two sides, and it is chosen at random (similar to weapon cache selections, I'd presume).

Lousy example: If the Ins has emplacements (guns, sandbags, etc) and possibly a stolen/donated APC/tank, then US/UK gets Heavy attack helos or tanks. If Ins has lots of technicals, US/UK gets a few APCs. If US/UK doesn't get attack hellos or tanks or APCs, they get transport helos and a AH-6/Scimitar. If US/UK gets helos, Ins gets AA guns and a Stinger pickup. Maybe even a small chance that US/UK only has 1-2 jeeps and has commandeered civilian vehicles to use.

I do not know how far this model can be taken, but could capture points and mapper bunkers/assets/spawns be randomized (locations) as well?

Uninstalling and going away for a while...
..DSL connection is crappy again and summer heat is overheating computer.
..Too stressed to focus on a tactical game.
..I'm upsetting people on the forum.
Pvt_Parts is offline
Old 06-30-2008, 12:48 AM   #65
EOD_Security-2252

EOD_Security-2252's Avatar
Default Re: [Map] Fallujah West update

All I know is that, if you could do that, it would be a lot of code work that not many people would be willing to do.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Informally retired modder - Projects:
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
,PSC Faction
EOD_Security-2252 is offline
Closed Thread


Tags
fallujah, map, update, west
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 08:10 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.