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#51
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well, I know what my new favorite maps gonna be, awesome work eggman
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SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Riflemen, SAW Gunner, Grenaider. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#52 |
![]() Join Date: Aug 2007
Location: In the South, near Montpellier
Posts: 88
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The French community tells you thank you!!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. FaceBook Team MIF : To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#53 |
![]() Join Date: Mar 2007
Location: Germany, NRW , Leverkusen
Posts: 52
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very nice map^^ i hope it will be in 0.8
it would be verrrrrrryyyyy cool if we can go into this new big building statics |
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---SORRY FOR BAD ENGLISH
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#54 |
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PR Mapper Team
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#55 |
![]() Join Date: Oct 2007
Location: Near Gemma Atkinson
Posts: 476
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Ace
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. BMW E30 In life there are no winners, only a'holes with Swiss Bank Accounts.
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#56 | |
![]() Join Date: Mar 2007
Location: Germany, NRW , Leverkusen
Posts: 52
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Quote:
thats so nice *snipers hiding in the buildings and u don't know where the shots come from ... you go and search them in every building * great work can u post some screens of that buildings pllzzzz !? let us see ur great work | |
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---SORRY FOR BAD ENGLISH
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#57 |
![]() Join Date: Apr 2008
Location: Ontario
Posts: 51
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Can you please give the insurgents some kind of deployable defense object (like a trip flare with a frag grenade instead of a magnesium canister) that can be disarmed with a single knife swing by a prone soldier? This would intensify the realism of room-to-room clearing operations, and give one of the insurgent kits an edge in the CQC melee which is certain to occur.
By way of balancing, I'd suggest ramping up the splash damage dealt by rockets/cannon rounds from both armour and helicopters as pertains to the new statics. If a pocket of resistance is discovered on the third floor of an apartment complex, it should be nothing for a barrage of helicopter rockets, or a HE shell from a tank to obliterate most everything on the floor. If we can't make the buildings destroyable under heavy bombardment, at least make the bombardment count for a little more than is ordinary against the occupants. Awesome work. How soon can we expect to see this playable? I have had a longstanding hope for a Fallujah map and am not disappointed. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "War is no pastime; no mere passion for venturing and winning; no work of free enthusiasm: it is a serious means -- For a serious object." - Carl von Clausewitz To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Visit my blog for information and articles about the war in Afghanistan. |
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#58 |
![]() Join Date: Jul 2007
Location: Riga, Latvia| Northern Europe
Posts: 1,183
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Reading some posts I have come to one conclusion- lots of players wants the USMC to be overpowered (well they are in real life, though). Tanks, Cobras... What else Chuck Norris? Give some chance to those poor freedom figters, too.
P.S. I wouldn't mind APC, transport helis, HMMWV's, even a single Cobra, but NO tanks. |
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#59 |
![]() Join Date: May 2005
Location: Chicago
Posts: 144
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YES Tanks!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. 100% Polish & Proud Alpha SquadPvt. Polak Echo Company, 2nd Battalion 7th Marine Regiment 1st Marine Division USMC |
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#60 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,197
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Tanks chopters and an A10 plz
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| Tags |
| fallujah, map, update, west |
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