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Old 06-22-2008, 05:34 PM   #21
arjan

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Default Re: [Map] Fallujah West update

Quote:
Originally Posted by [R-DEV]Rhino View Post
there wont be that many dest buildings in this map since its mainly large city block buildings but there will be some out skirt buildings which are destructible
not even a few in the city it self ??

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Old 06-22-2008, 05:35 PM   #22
Jonny

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Default Re: [Map] Fallujah West update

Can we have the layout of an enterable city block posted by someone?

Like rhino?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 06-22-2008, 05:35 PM   #23
Sabre_tooth_tigger

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Default Re: [Map] Fallujah West update

I like the broken powerline

re: destructible buildings. It would have most effect in the map if placed between two streets not normally connected? Just an idea


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Last edited by [R-MOD]Saobh; 06-26-2008 at 06:43 AM.. Reason: merging
Old 06-22-2008, 05:43 PM   #24
Waaah_Wah
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Default Re: [Map] Fallujah West update

DEVs are on fire
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Old 06-22-2008, 05:50 PM   #25
Top_Cat_AxJnAt
Default Re: [Map] Fallujah West update

Quote:
Originally Posted by Craz3y|Assasin View Post
How many of the buildings are destructible?
Its not about destructible, its about enterable! The more enterable buildings in an urban combat environment have a much greater affect on gameplay than having more destructible.

The affect on gameplay i refer to is there being hundreds more places your enemy can hide and shoot from. This makes combat much more random and dangerous. 1 squad holing up in a 4 story buildings could lay down fire over a huge area and thus control it. However such a building will contain over 10 seperate rooms, therefore if you do manage to get close enough to clear it our at close quarter, you will be in for a hell of a fight, a fight like you have experience never before in your life!

Some bear serious F.I.S.H!

"because of the excellent Prussian rifle, the Prussians will never expect us to attack frontally"
Not Black Adder but some inspired Austrian General in the 60's
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Old 06-22-2008, 06:30 PM   #26
[R-MOD]Spec
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Default Re: [Map] Fallujah West update

Yea, a few destructible buildings in the middle of a city wouldnt make so much sense. I mean, 5 out of 20 buildings or so would be destructible, it would be more like guessing what you can shoot at...

Enterable ftw!
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Old 06-22-2008, 06:33 PM   #27
Scot
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Default Re: [Map] Fallujah West update

Enterable over destructable any day!! But looks amazing mate, keep up the good work!


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Old 06-22-2008, 06:43 PM   #28
[uBp]Irish

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Default Re: [Map] Fallujah West update

i have to agree with someone earlier. I read an account of the army on their way into Falluja and they mentioned how desolate the place looked. The blue sky makes it feel to "happy" kinda like Al Basrah. Maybe give it some edge and give it a darker more ominous looking sky?


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Old 06-22-2008, 06:52 PM   #29
Scot
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Default Re: [Map] Fallujah West update

The third screeny is the best for the sky, all cloudy, but maybe a bit dustier...


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Old 06-22-2008, 06:53 PM   #30
SuperTimo

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Default Re: [Map] Fallujah West update

Oh Your God!!!


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