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#21 |
![]() Join Date: Apr 2007
Posts: 1,753
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Ingame name: A.Behr
Xfire: arjan1994 |
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#22 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,313
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Can we have the layout of an enterable city block posted by someone?
Like rhino? |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#23 |
![]() Join Date: Jun 2007
Posts: 1,800
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I like the broken powerline
re: destructible buildings. It would have most effect in the map if placed between two streets not normally connected? Just an idea |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by [R-MOD]Saobh; 06-26-2008 at 05:43 AM..
Reason: merging
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#24 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,197
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DEVs are on fire
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#25 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,223
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Its not about destructible, its about enterable! The more enterable buildings in an urban combat environment have a much greater affect on gameplay than having more destructible.
The affect on gameplay i refer to is there being hundreds more places your enemy can hide and shoot from. This makes combat much more random and dangerous. 1 squad holing up in a 4 story buildings could lay down fire over a huge area and thus control it. However such a building will contain over 10 seperate rooms, therefore if you do manage to get close enough to clear it our at close quarter, you will be in for a hell of a fight, a fight like you have experience never before in your life! Some bear serious F.I.S.H!
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"because of the excellent Prussian rifle, the Prussians will never expect us to attack frontally"
Not Black Adder but some inspired Austrian General in the 60's |
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#26 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,605
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Yea, a few destructible buildings in the middle of a city wouldnt make so much sense. I mean, 5 out of 20 buildings or so would be destructible, it would be more like guessing what you can shoot at...
Enterable ftw! |
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#27 |
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Registered User
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Enterable over destructable any day!! But looks amazing mate, keep up the good work!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Tester - Tournament Admin - NINJA |
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#28 |
![]() Join Date: Jan 2007
Location: Bloomington IN
Posts: 1,590
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i have to agree with someone earlier. I read an account of the army on their way into Falluja and they mentioned how desolate the place looked. The blue sky makes it feel to "happy" kinda like Al Basrah. Maybe give it some edge and give it a darker more ominous looking sky?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Rhino, that's wrong. -Jaymz |
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#29 |
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Registered User
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The third screeny is the best for the sky, all cloudy, but maybe a bit dustier...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Tester - Tournament Admin - NINJA |
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#30 |
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Oh Your God!!!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| fallujah, map, update, west |
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