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Old 06-20-2008, 07:27 PM   #71
[R-CON]Tomato-Rifle
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Default Re: Stormer HVM

Thats tight


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Old 06-20-2008, 10:11 PM   #72
[R-CON]creepin
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Default Re: Stormer HVM

awesome!


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Old 06-21-2008, 05:10 AM   #73
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Default Re: Stormer HVM

mmmmm more fodder for my gunship


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Old 06-21-2008, 05:50 AM   #74
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Default Re: Stormer HVM

looks great, can't wait to pwn some J10s (even thought they drop out of the sky already)


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Old 06-21-2008, 07:10 AM   #75
[R-DEV]marcoelnk
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Default Re: Stormer HVM

Does it require 2 or 1 player to drive and gun ?


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Old 06-21-2008, 08:19 AM   #76
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Default Re: Stormer HVM

mostlikely 1 because 2 would simply mean too many people bound to anti air role


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Old 06-21-2008, 11:14 AM   #77
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Default Re: Stormer HVM

Quote:
Originally Posted by [R-MOD]Bob_Marley View Post
So...

How is the whole missile splits into 3 submuntiion dart thingies going to work?
3 things are needed, pixi dust, tea and a good bit of banter....


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Old 06-21-2008, 11:43 AM   #78
[R-DEV]Hans Martin Slayer
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Default Re: Stormer HVM

great job!


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Old 06-21-2008, 01:29 PM   #79
mazur mikola

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Default Re: Stormer HVM

lok very,very nice
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Old 06-25-2008, 11:05 AM   #80
ryan d ale

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Default Re: Stormer HVM

Quote:
Originally Posted by [R-MOD]Bob_Marley View Post
No, but allegedly the missiles have enough force to penetrate the armour of an FV432...
Well done for being the 2nd person to even mention ground to ground capabilities.

Will PR allow the missles to lock onto vehicles or even have an unguided mode with a sight for ground targets?

That is the question.

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