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#61 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,406
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Gotta say that all the changes sound great except the commander one - the team without a commander should lose
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#62 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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#63 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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I'd rather have no commander then one who's only there to be a construction foreman...
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#64 | |
![]() Join Date: Dec 2007
Posts: 401
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#65 | |
![]() Join Date: Jan 2008
Posts: 8
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Quote:
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#66 |
![]() Join Date: Dec 2007
Posts: 401
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#67 |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Posts: 459
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A commander who does nothing except approve build orders is a waste of a position. Giving squads the ability to place assets down without commander approval helps since no one seems to want to be commander. However when a team does have a commander and does relay comm between squads and plans ordered attacks there is a noticeable difference between a team with and a team without. A team who cares about team play and team work will have a commander. Those that do not will not. This does not eliminate the importances of a commander, it simply eliminates the requirement of a commander. Keep in mind that Commander Assets (Command Post and JDAM strikes) will not be available without a commander.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. . "When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis |
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#68 |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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Dunno about JDAMs, but in .8 commander post will be static asset that is placed by mapper. Thus it will be available from the beginning on every round.
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#69 | |
![]() Join Date: Apr 2008
Location: Helsinki
Posts: 1,017
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1. Get rid off the live god-eye mini-map on regular soldiers and replace it with real, cartographic map with no information what-so-ever about other squads actions. Only squad leader markers, outposts and gps-like numeric coordinates should be visible. 2. Using the same type of map, give squad leaders rough live estimate about their location on the map, plus delayed static location info of his squad members and other squad leaders. 3. Give commander same information as today, but on real cartographic map, plus delayed static location info of random enemy assets (intelligence reports, similar to insugency maps). Spawn of varius assets and vehicles should also be under commanders control (and without the need to be requested first) | |
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#70 |
![]() Join Date: Jun 2006
Location: Riga
Posts: 656
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I say leave the map. Coz its sometimes hard to explait where is enemy just by words. Or you just don't have enough to do it. And since we can't point in the game the litlle red dot or ? marker is all we have.
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Sorry for my English
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| Tags |
| antiair, assets, bunkers, commander, deployable, firebase, gameplay, hmg, outposts, razorwire, rules, sandbags |
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