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Old 06-02-2008, 07:24 PM   33 links from elsewhere to this Post. Click to view. #1
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[R-DEV]dbzao's Avatar
Cool [Gameplay] Medics and healing dynamics

Here is some work regarding the medics and healing dynamics we are working on.

The medics will probably get:

6 field dressings (up from 5)
4 smoke grenades (up from 2)
10 charges for defribilator (up from 6)

All good, but the next change is the big one here. In previous releases, in order to revive someone, you have to be extremely well coordinated and on the ball. Being able to identify when a squad member goes down, identifying what took them out, doing the right action (fall back, surpress the enemy, pop smoke & wait, then move in and revive) BEFORE the wounded time runs out is such a strong demand that it makes the class very very difficult, specially when more than one soldier is down at the same time.

The change involves bumping the respawn time to 60 seconds (for now) so the medics have a bigger interval to revive his team members. But wait, no need to panic. When down, the SUICIDE button changes to GIVE UP that the player can click to go from critically wounded to the killed state. The timer is then switched to the normal spawn time of 30 seconds (plus other penalties) minus the time the player has already waited.

Players who are killed straight out (headshot, died in a vehicle, died by explosion, etc) won't get the extended critically wounded time and will go directly to the standard killed time of 30 seconds (plus other penalties).

So if you don't have a medic around, you can bypass the extended time and go to the normal spawn time we already have today. But if your medic is still up, you may want to not give up that soon and that may save your squad from moving all the way from main base again or something like that.

Another change was to reduce the health after revived to the "black vision" state, so it won't be a good idea to jump up and run away. Let the medic get you the first aid and after your vision comes back to normal it's ok to move to a safer location. Just a more "realistic" behavior we want from soldiers coming out of a critical wound.
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Old 06-02-2008, 07:50 PM   #2
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Default Re: [Gameplay] Medics and healing dynamics

What are those other penalties your talking about?
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Old 06-02-2008, 07:57 PM   #3

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Default Re: [Gameplay] Medics and healing dynamics

Awesome, wasting defibrillator charges on dead soldiers was really annoying. It's also pretty cool that revived soldiers are going to get the "black vision", I almost never see it before dieing.


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Old 06-02-2008, 08:17 PM   #4

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Default Re: [Gameplay] Medics and healing dynamics

hum... different. From here, it looks ... I dont know, I wish I was a tester to play under these new circunstances to give my sincerly opinion. OK, let's wait for the new version.

I liked the "give-up" idea.

Great news so far, dbzinho.



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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
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Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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Old 06-02-2008, 08:47 PM   #5
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Quote:
Originally Posted by Waaah_Wah View Post
What are those other penalties your talking about?
Like for tking, or killing a civvy

I like these changes, i've been waiting for a good update, and here it is.

Quote:
Originally Posted by Oldirti View Post
Like for tking, or killing a civvy
I like these changes, i've been waiting for a good update, and here it is.

also, are the kits going to stay for 60 seconds now too?


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Last edited by JS.Fortnight.A; 06-04-2008 at 05:35 PM..
Old 06-02-2008, 08:51 PM   #6

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Default Re: [Gameplay] Medics and healing dynamics

Is it possible to make the "Give Up" button work just by pressing Pg Up twice rapidly?

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Old 06-02-2008, 09:57 PM   #7

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Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by Tirak View Post
Is it possible to make the "Give Up" button work just by pressing Pg Up twice rapidly?
When you're 'dead', you can just right-click and you've got the spawn menu in your face. I just learned that the other day

And sweet change.


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Old 06-02-2008, 10:17 PM   #8

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Default Re: [Gameplay] Medics and healing dynamics

Amazing work with the engine! It'll give us medics a chance to help fallen fellows, without giving everybody a huge spawn time.


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Yay PR!
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Old 06-02-2008, 10:21 PM   #9

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Default Re: [Gameplay] Medics and healing dynamics

Sounds like a solid improvement!


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Old 06-02-2008, 10:23 PM   #10

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Default Re: [Gameplay] Medics and healing dynamics

Great, I play as medic in the tournament and it is very hard with ammo running out quickly even if you are successful.
Nicely done


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