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#1
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Programming Manager
![]() Join Date: Jun 2006
Location: Campinas, SP
Posts: 5,298
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Here is some work regarding the medics and healing dynamics we are working on.
The medics will probably get: 6 field dressings (up from 5) 4 smoke grenades (up from 2) 10 charges for defribilator (up from 6) All good, but the next change is the big one here. In previous releases, in order to revive someone, you have to be extremely well coordinated and on the ball. Being able to identify when a squad member goes down, identifying what took them out, doing the right action (fall back, surpress the enemy, pop smoke & wait, then move in and revive) BEFORE the wounded time runs out is such a strong demand that it makes the class very very difficult, specially when more than one soldier is down at the same time. The change involves bumping the respawn time to 60 seconds (for now) so the medics have a bigger interval to revive his team members. But wait, no need to panic. When down, the SUICIDE button changes to GIVE UP that the player can click to go from critically wounded to the killed state. The timer is then switched to the normal spawn time of 30 seconds (plus other penalties) minus the time the player has already waited. Players who are killed straight out (headshot, died in a vehicle, died by explosion, etc) won't get the extended critically wounded time and will go directly to the standard killed time of 30 seconds (plus other penalties). So if you don't have a medic around, you can bypass the extended time and go to the normal spawn time we already have today. But if your medic is still up, you may want to not give up that soon and that may save your squad from moving all the way from main base again or something like that. Another change was to reduce the health after revived to the "black vision" state, so it won't be a good idea to jump up and run away. Let the medic get you the first aid and after your vision comes back to normal it's ok to move to a safer location. Just a more "realistic" behavior we want from soldiers coming out of a critical wound. |
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#2 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,214
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What are those other penalties your talking about?
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#3 |
![]() Join Date: Jan 2007
Location: Quebec, Canada
Posts: 936
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Awesome, wasting defibrillator charges on dead soldiers was really annoying. It's also pretty cool that revived soldiers are going to get the "black vision", I almost never see it before dieing.
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#4 |
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hum... different. From here, it looks ... I dont know, I wish I was a tester to play under these new circunstances to give my sincerly opinion. OK, let's wait for the new version.
I liked the "give-up" idea. Great news so far, dbzinho. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]OkitaMakoto:"Cheers, you're the man, Okita" (Masaq): wait till you see the 0.9 trailer. you won't have seen so many girls and still only one cup (from IRC) |
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#5 |
![]() Join Date: Aug 2007
Posts: 316
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Like for tking, or killing a civvy
I like these changes, i've been waiting for a good update, and here it is. I like these changes, i've been waiting for a good update, and here it is. also, are the kits going to stay for 60 seconds now too? |
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Last edited by JS.Fortnight.A; 06-04-2008 at 05:35 PM..
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#6 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,537
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Is it possible to make the "Give Up" button work just by pressing Pg Up twice rapidly?
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#7 |
![]() Join Date: Nov 2007
Posts: 345
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#8 |
![]() Join Date: Oct 2007
Location: San Antonio, TX
Posts: 1,043
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Amazing work with the engine! It'll give us medics a chance to help fallen fellows, without giving everybody a huge spawn time.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yay PR! |
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#9 |
![]() Join Date: May 2005
Location: Melbourne, Australia
Posts: 59
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Sounds like a solid improvement!
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#10 |
![]() Join Date: Jun 2007
Posts: 1,750
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Great, I play as medic in the tournament and it is very hard with ammo running out quickly even if you are successful.
Nicely done |
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| Tags |
| dynamics, gameplay, healing, medics |
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