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#51 | |
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Retired PR Developer
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There is no real life equivalent to the "insta smoke" in vBF2 (at least not that I am aware of being carried by infantry). egg | |
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Cheers!
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#52 | |
![]() Join Date: Nov 2007
Posts: 352
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Quote:
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#53 |
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PR:BF2 Beta Test Team
![]() Join Date: Feb 2007
Posts: 1,176
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#54 | |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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Quote:
If the time the dressing took to take effect once its beed "used"(/Picked up) was increased, it might not be such an 'exploit'. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#55 |
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Programming Manager
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The message showing the timer when you are down shows a new message telling about the new GIVE UP option, so all players, new and old, will understand the new change.
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#56 |
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Awesome changes
[/offtopic] Another thing that, imo, would be good would be a very blurred vision when incapacitated instead of the black screen.[offtopic/] |
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#57 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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I now really like the change, I often get stuck playing Medic in my squad because I'll take it if no one wants it to move kit selection along. Although I do ask one other simple thing, could we have something a little more interesting to look at than the black screen? Please?
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#58 |
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PR Server Team
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A white light in the middle that keeps coming closer? :P
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#59 |
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Forum Moderator
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Keeps? As in, its coming closer but never reaches the screen, no matter how long the spawn time is? Now, THAT would really be awesome.
But seriously, there could be something. I'd be for the hints that also show on the map loading screen. |
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#60 |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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Rather than "Give up" have... "Step into the light" lols
I've done a quick search regarding this next suggestion, found lots of threads with "wounded, kill, etc..." and fear hardcoded issues... I was thinking about being able to shoot critically wounded people, waiting to be revived. If you can't finish them off due to HC, what if when you shoot a downed player (critically wounded), they "give up" that 30 seconds of this new extra time? Hardcoded? or is it possible to kill or take away "give up" time to a downed player with a gunshot? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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| Tags |
| dynamics, gameplay, healing, medics |
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