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Old 06-03-2008, 03:33 PM   #51
eggman
Retired PR Developer
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Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by =WFL= Sgt Bilko View Post
If I could have a wish it would be for faster deployment of smoke, as it is now it's really not realistic.
?? have you ever popped a military smoke? My experience is they take LONGER to fill the air than PR smoke (but once they do it's thicker and lasts MUCH longer than PR smoke).

There is no real life equivalent to the "insta smoke" in vBF2 (at least not that I am aware of being carried by infantry).

egg

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Old 06-03-2008, 04:24 PM   #52
Antonious_Bloc

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Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by Outlawz View Post
IMO a 5 minute spawn time, although not a reality atm, contradicts the fact that in PR you need a long time to get to a fight and you can't spawn off every other hole like you could in 0.6 and before.

30 seconds is nothing compared to several minutes to get back into fight.
I also fear the fact, that spawn camping could become popular - why knife the RP when you can stay a bit and kill an entire squad and make 'em respawn for another 5 minutes. Doesn't hurt to think like a smacktard every once in a while.

/offtopic
?


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Old 06-03-2008, 04:25 PM   #53
hx.bjoffe
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Default Re: [Gameplay] Medics and healing dynamics

Sounds fantastic, db!

Quote:
Originally Posted by [R-DEV]eggman View Post
In fact, imo, I don't see why we wouldn't go to 3 or even 5 minutes.
Yes please.
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Old 06-03-2008, 04:56 PM   #54
Smegburt_funkledink
Deputy Lead Tester (EU)
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Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by Dr2B Rudd View Post
But with the lower health state after rezzing, will throwing a dressing down B4 reviving be considered an exploit?
Sometimes that's a necessity 'cause of glitching but you know this.

If the time the dressing took to take effect once its beed "used"(/Picked up) was increased, it might not be such an 'exploit'.


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[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
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Old 06-03-2008, 05:36 PM   #55
[R-DEV]dbzao
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Default Re: [Gameplay] Medics and healing dynamics

The message showing the timer when you are down shows a new message telling about the new GIVE UP option, so all players, new and old, will understand the new change.
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Old 06-03-2008, 06:22 PM   #56
ZaZZo

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Default Re: [Gameplay] Medics and healing dynamics

Awesome changes


[/offtopic]
Another thing that, imo, would be good would be a very blurred vision when incapacitated instead of the black screen.[offtopic/]
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Old 06-03-2008, 06:46 PM   #57
Tirak

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Default Re: [Gameplay] Medics and healing dynamics

I now really like the change, I often get stuck playing Medic in my squad because I'll take it if no one wants it to move kit selection along. Although I do ask one other simple thing, could we have something a little more interesting to look at than the black screen? Please?


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Old 06-03-2008, 06:52 PM   #58
[R-DEV]bosco
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Default Re: [Gameplay] Medics and healing dynamics

A white light in the middle that keeps coming closer? :P


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Old 06-03-2008, 06:59 PM   #59
[R-MOD]Spec
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Default Re: [Gameplay] Medics and healing dynamics

Keeps? As in, its coming closer but never reaches the screen, no matter how long the spawn time is? Now, THAT would really be awesome.

But seriously, there could be something.
I'd be for the hints that also show on the map loading screen.
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Old 06-03-2008, 07:19 PM   #60
Smegburt_funkledink
Deputy Lead Tester (EU)
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Default Re: [Gameplay] Medics and healing dynamics

Rather than "Give up" have... "Step into the light" lols

I've done a quick search regarding this next suggestion, found lots of threads with "wounded, kill, etc..." and fear hardcoded issues...

I was thinking about being able to shoot critically wounded people, waiting to be revived. If you can't finish them off due to HC, what if when you shoot a downed player (critically wounded), they "give up" that 30 seconds of this new extra time?

Hardcoded? or is it possible to kill or take away "give up" time to a downed player with a gunshot?


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