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Old 06-03-2008, 08:19 AM   #31

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Default Re: [Gameplay] Medics and healing dynamics

you wouldnt even have a pistol?
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Old 06-03-2008, 08:52 AM   #32
Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by Jimmy_Smack View Post
This most likely isn't possible but would be very cool if someone was willing to put in the extra work:

It would be like in COD4, (not that I encourage that gameplay in PR) when shot you can go into a sort of last resort mode with your pistol pulled laying on the ground. In PR, you wouldn't have the pistol out but would be in physical pain. If the give up option was chosen, your character would end himself with his pistol.
that ability sucks in COD4 so why would it be good here?


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Old 06-03-2008, 08:59 AM   #33
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Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by Spec_Operator View Post
you wouldnt even have a pistol?
No, but we could have a great middle finger + the character saying "**** you" before signing and dieing!

Epic.


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Old 06-03-2008, 09:23 AM   #34
Default Re: [Gameplay] Medics and healing dynamics

well it may suck in cod4 however could it be done so if you were hit in the legs you "fell over" and say could only prown into cover to seek a medic, or you simply bleed to death???
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Old 06-03-2008, 09:26 AM   #35

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Default Re: [Gameplay] Medics and healing dynamics

Can we have the option to beg for mercy?

And by extension, the option to take prisoners and get him to tell us where teh rallies are!
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Old 06-03-2008, 09:27 AM   #36

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Default Re: [Gameplay] Medics and healing dynamics

Any chance you could change the "critically wounded" message above the timer to inculde mention of the 'give up' ability so as to limit confusion?


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Old 06-03-2008, 09:39 AM   #37

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Default Re: [Gameplay] Medics and healing dynamics

Good suggestion, really good.
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Old 06-03-2008, 09:40 AM   #38

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Default Re: [Gameplay] Medics and healing dynamics

Heh...was just thinking about suggesting that (the showing-text-under-you-are-criticaly-wounded-thing). Cause if that was included, there would be no problem at all having up to 5 min imo. as even the most ignorant n00b would understand what to do.

And i recon it would be slightly more annoying to enter the spawn-menu (especially because you can't see the timer from there) every time you wish to die just to respawn then just respawn so if there could be some hotkey to "give up".

Anyhow really like this improvement and are looking forwart to it

PS. Is it just me or is it so that if a fellow soldier starts to bleed you just need to heal him to stop it but when you are bleeding yourself (as a medic) you gotta use a field dressing (or sometimes even two) to make it stop? If that could be fixed too it would be great.


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Old 06-03-2008, 09:47 AM   #39

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Default Re: [Gameplay] Medics and healing dynamics

^^
Akatabrask, medics can use the medic bag to heal themselves. Go prone and point the bag at the sky and left click. Alternatively crouch and point bag at the ground and click.
Either way you cant see a thing but it should heal yourself


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Old 06-03-2008, 09:57 AM   #40

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Default Re: [Gameplay] Medics and healing dynamics

I like it, very good... this will give to medics more time to know where the bullets come from and if there is no more danger and he can revive the soldiers.

Nice Job


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