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#141 | |
![]() Join Date: Feb 2008
Location: Behind you!
Posts: 262
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Mod DB's Modcast: Guy: So what new things will be in Future PR releases. Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes. - ---- - HAHAHA PROOF!! there WILL be fast ropes! |
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#142 |
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DB, these changes go a long way toward making the Medic kit no longer the one that the SL is forced to assign because no one wants to play it. Hopefully, we will see fewer squads running around without a Medic and as SL we will not have to force the kit on someone.
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#143 | ||
![]() Join Date: Dec 2007
Location: New York
Posts: 635
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Quote:
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Basically anything after the first 30 seconds Medics will start realizing that finding revivable soldiers may become a problem. Hopefully something can be done about it. Glad you noticed that Deadfast. Good attention to detail. | ||
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Take the Blue Pill or take the Red Pill?
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#144 |
![]() Join Date: May 2008
Posts: 43
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yeah but their names blink, they have a black bar, and a little lightening bolt thing on the map... unless they said they were taking it out, which i didnt see
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#145 | |
![]() Join Date: Oct 2007
Location: Near Gemma Atkinson
Posts: 476
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Iv'e read through every page in this topic to see if anyone had asked the same questions as me, which someone did...
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My question, the same as the above, a bit: If you have the ability to stay "critically wounded" for 5mins, the kit you dropped will it disapear? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. BMW E30 In life there are no winners, only a'holes with Swiss Bank Accounts.
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#146 |
![]() Join Date: Jun 2007
Posts: 1,800
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Well he said 60 secs so thats how long the kit will be available for I guess, you need the kit bag in case you get revived
So that alone has a knock on effect to HAT kits being lost or captured. Im not sure if the bag would disappear when you give up or stay till the full 60 |
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#147 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,275
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I can see insurgents loving that, they can kill someone in a suicidal attack and if they're quick they can respawn and still get the kit.
Still, I guess you have to be responsible for your equipment. |
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#148 |
![]() Join Date: Jun 2008
Posts: 351
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Personally, I think 60 seconds is too short. A responsible squad would want to clear out any hostiles that downed you in the first place. And if you're fighting more then one or two enemies, the battle could be a lot longer then 60 seconds. I'd rather see a 5 minute criticly wounded time, with the traditional 30 second respawn time. So we can sit there and listen to our squadies fight on and hope they can revive us, and if not, then we just respawn.
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| Tags |
| dynamics, gameplay, healing, medics |
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