Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack (33) Thread Tools Display Modes
Old 06-18-2008, 03:28 AM   #141

Chanvlan's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by Spaz View Post
Really good changes but just like eggman said there will always be someone who will complain beacuse he/she doesn't know about the "give up" option.
Maybe it should be a HUGE sign flashing on the screen "NOOBS CLICK HERE" or just make it big and explained so EVERYONE *turns and looks at noobs* knows whats happening


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Mod DB's Modcast: Guy: So what new things will be in Future PR releases.
Katarn: Fastropes, yeh fast ropes, and you can shoot while your on the ropes. - ---- - HAHAHA PROOF!! there WILL be fast ropes!
Chanvlan is offline
Old 06-18-2008, 07:07 AM   #142
Supporting Member

Scandicci's Avatar
Send a message via Skype™ to Scandicci
Thumbs up Re: [Gameplay] Medics and healing dynamics

DB, these changes go a long way toward making the Medic kit no longer the one that the SL is forced to assign because no one wants to play it. Hopefully, we will see fewer squads running around without a Medic and as SL we will not have to force the kit on someone.
Scandicci is offline
Old 06-20-2008, 09:58 PM   #143

M.Warren's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by Deadfast View Post
A little request: Since the downtime is getting increased, what about increasing the number of "Medic!" shouts as well?
Quote:
Originally Posted by [R-DEV]dbzao View Post
That's hardcoded from what I know, but we may have a few options...
Quote:
Originally Posted by Deadfast View Post
Ah, I was afraid of that. I wish you good luck with bypassing
Yeah, I suggested that detail previously. As per standard BF2 medic routine you can only call out 3 times, each time is 10 seconds long. So the 1st is automatic, the 2nd and 3rd you control by clicking.

Basically anything after the first 30 seconds Medics will start realizing that finding revivable soldiers may become a problem. Hopefully something can be done about it.

Glad you noticed that Deadfast. Good attention to detail.

Take the Blue Pill or take the Red Pill?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
M.Warren is offline
Old 06-20-2008, 11:36 PM   #144

killer010devin's Avatar
Default Re: [Gameplay] Medics and healing dynamics

yeah but their names blink, they have a black bar, and a little lightening bolt thing on the map... unless they said they were taking it out, which i didnt see
killer010devin is offline
Old 06-21-2008, 05:47 PM   #145
Supporting Member

WeeGeez's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Iv'e read through every page in this topic to see if anyone had asked the same questions as me, which someone did...

Quote:
Originally Posted by Charity Case View Post
How will the respawn change effect kit reallocation? Will your kit remain on the battlefield until you "give up"?
...Although, he/she never got an answer yet.

My question, the same as the above, a bit: If you have the ability to stay "critically wounded" for 5mins, the kit you dropped will it disapear?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

BMW E30
In life there are no winners, only a'holes with Swiss Bank Accounts.
WeeGeez is offline
Old 06-21-2008, 06:18 PM   #146

Sabre_tooth_tigger's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Well he said 60 secs so thats how long the kit will be available for I guess, you need the kit bag in case you get revived

So that alone has a knock on effect to HAT kits being lost or captured. Im not sure if the bag would disappear when you give up or stay till the full 60


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Sabre_tooth_tigger is offline
Old 07-04-2008, 02:47 AM   #147

Ghost1800's Avatar
Default Re: [Gameplay] Medics and healing dynamics

I can see insurgents loving that, they can kill someone in a suicidal attack and if they're quick they can respawn and still get the kit.

Still, I guess you have to be responsible for your equipment.
Ghost1800 is offline
Old 07-04-2008, 04:43 AM   #148
Default Re: [Gameplay] Medics and healing dynamics

Personally, I think 60 seconds is too short. A responsible squad would want to clear out any hostiles that downed you in the first place. And if you're fighting more then one or two enemies, the battle could be a lot longer then 60 seconds. I'd rather see a 5 minute criticly wounded time, with the traditional 30 second respawn time. So we can sit there and listen to our squadies fight on and hope they can revive us, and if not, then we just respawn.
Colt556 is offline
Closed Thread


Tags
dynamics, gameplay, healing, medics
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f316-2008/40307-gameplay-medics-healing-dynamics.html
Posted By For Type Date
Project Reality 0.81 Update This thread Refback 06-30-2008 06:32 AM
????????? ? Project Reality v0.7 - ???????? 15 - ?????? otstrel.ru This thread Refback 06-16-2008 07:31 AM
BF2ÄêÅÀ´Ñ¬¡¡(µìBattlefield 2 Mod´Ñ¬½ê) This thread Refback 06-11-2008 10:24 PM
News zu Project Reality - BF-Games.net Forum This thread Refback 06-11-2008 08:21 AM
Project Reality - wWw.UAGames.com This thread Refback 06-08-2008 04:23 PM
Project Reality - wWw.UAGames.com This thread Refback 06-08-2008 02:45 PM
Project Reality - wWw.UAGames.com This thread Refback 06-08-2008 02:43 PM
Project Reality - wWw.UAGames.com This thread Refback 06-08-2008 02:39 PM
Project Reality 0.81 Update This thread Refback 06-08-2008 01:21 PM
Project Reality 0.61 Update This thread Refback 06-08-2008 12:52 PM
????????? ? Project Reality v0.7 - ???????? 15 - ?????? otstrel.ru This thread Refback 06-08-2008 08:28 AM
????????? ? Project Reality v0.7 - ???????? 15 - ?????? otstrel.ru This thread Refback 06-08-2008 08:02 AM
Battlefield 2, Battlefield 2142, Battlefield 3 This thread Refback 06-06-2008 05:17 PM
News zu Project Reality - BF-Games.net Forum This thread Refback 06-05-2008 01:43 PM
News zu Project Reality - BF-Games.net Forum This thread Refback 06-05-2008 01:33 PM
Obtaining BF2 to play Project Reality? - PC Online - Gaming - Whirlpool Broadband Forums This thread Refback 06-05-2008 08:55 AM
Obtaining BF2 to play Project Reality? - PC Online - Gaming - Whirlpool Broadband Forums This thread Refback 06-05-2008 08:02 AM
Battlefield 2, Battlefield 2142, Battlefield 3 This thread Refback 06-04-2008 11:07 PM
BF2ÄêÅÀ´Ñ¬¡¡(µìBattlefield 2 Mod´Ñ¬½ê) This thread Refback 06-04-2008 05:34 PM
Untitled document This thread Refback 06-04-2008 09:05 AM
BF2ÄêÅÀ´Ñ¬¡¡(µìBattlefield 2 Mod´Ñ¬½ê) This thread Refback 06-04-2008 07:36 AM
Untitled document This thread Refback 06-03-2008 05:04 PM
develper update: [Gameplay] Medics and healing dynamics - Total Gaming Network This thread Refback 06-03-2008 11:59 AM
HeroS • Afficher le sujet - PR 0.8 This thread Refback 06-03-2008 11:10 AM
HeroS • Afficher le sujet - PR 0.8 This thread Refback 06-03-2008 10:25 AM
[Gameplay] Medics and healing dynamics - Tactics & Teamwork Forums This thread Refback 06-03-2008 09:01 AM
[Gameplay] Medics and healing dynamics - Tactics & Teamwork Forums This thread Refback 06-03-2008 01:44 AM
60 seconds critically wounded! + more - BigD Gaming Community This thread Refback 06-03-2008 01:02 AM
60 seconds critically wounded! + more - BigD Gaming Community This thread Refback 06-02-2008 11:52 PM
Jogabilidade - Mudanças para os médicos e a dinâmica de cura - BF2Brasil.com This thread Refback 06-02-2008 11:12 PM
Jogabilidade - Mudanças para os médicos e a dinâmica de cura - BF2Brasil.com This thread Refback 06-02-2008 10:56 PM
60 seconds critically wounded! + more - BigD Gaming Community This thread Refback 06-02-2008 09:25 PM
PR Dev Journal. - Page 16 - Tactical Gamer This thread Refback 06-02-2008 08:45 PM


All times are GMT -4. The time now is 02:02 PM.


Powered by: vBulletin. ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2010, Project Reality.