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#132 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Newly ordered sig ! |
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#134 |
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PR: ArmA2 Lead Developer
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#135 | |
![]() Join Date: Feb 2008
Posts: 221
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#136 |
![]() Join Date: Jun 2008
Location: Yea, that place
Posts: 48
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Anyways, im sure you guys will come up with something, you cans can do anything... I mean, you made a totally different game , which is ten times better, I think a few shouts wont do much challenge.
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#137 |
![]() Join Date: Apr 2007
Location: New Jersey
Posts: 316
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option for longer critically wounded time vs "give up" reminds me of LOTR online revive system
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|TG-69th|Mix0lydian in-game
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#138 | |
![]() Join Date: Apr 2008
Location: London
Posts: 181
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Unless the medic situation is seriously reviewed by the devs, with the popularity of this game increasing, I can only see more and more playing who don't give too much of a damn if they die or not. And thus, the realistic element of the game declines. | |
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#139 | |||
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#140 | ||
![]() Join Date: Apr 2008
Location: Sofia
Posts: 412
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btw i was pwned because someone replied to my comment? __ sory for my english | ||
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| Tags |
| dynamics, gameplay, healing, medics |
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