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Old 06-10-2008, 08:48 AM   #131
[R-DEV]Deadfast
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Default Re: [Gameplay] Medics and healing dynamics

A little request: Since the downtime is getting increased, what about increasing the number of "Medic!" shouts as well?
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Old 06-10-2008, 08:58 AM   #132
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Default Re: [Gameplay] Medics and healing dynamics

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Originally Posted by Deadfast View Post
A little request: Since the downtime is getting increased, what about increasing the number of "Medic!" shouts as well?
U yess please..... taht be nice to scream more than twice


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Old 06-10-2008, 03:43 PM   #133
[R-DEV]dbzao
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Default Re: [Gameplay] Medics and healing dynamics

That's hardcoded from what I know, but we may have a few options...
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Old 06-10-2008, 04:06 PM   #134
[R-DEV]Deadfast
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Default Re: [Gameplay] Medics and healing dynamics

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Originally Posted by [R-DEV]dbzao View Post
That's hardcoded from what I know, but we may have a few options...
Ah, I was afraid of that. I wish you good luck with bypassing
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Old 06-10-2008, 04:18 PM   #135
SleepyHe4d
Default Re: [Gameplay] Medics and healing dynamics

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Originally Posted by [R-DEV]dbzao View Post
That's hardcoded from what I know, but we may have a few options...
Like having it play a single sound file that just call for medic and then silence for a couple seconds and repeats the sound and so on instead of replaying the medic shout soundfile which I'm guessing it does. No idea if that's how it works or if that would work.
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Old 06-10-2008, 06:20 PM   #136
Charlie!

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Default Re: [Gameplay] Medics and healing dynamics

Anyways, im sure you guys will come up with something, you cans can do anything... I mean, you made a totally different game , which is ten times better, I think a few shouts wont do much challenge.
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Old 06-10-2008, 08:35 PM   #137
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Default Re: [Gameplay] Medics and healing dynamics

option for longer critically wounded time vs "give up" reminds me of LOTR online revive system

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Old 06-17-2008, 09:05 AM   #138
moj

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Default Re: [Gameplay] Medics and healing dynamics

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Originally Posted by PlaynCool View Post
Am i the only one who thinks reviving is not that realistic at all?
No I agree, and sadly keeping reviving is just a win for the ritalin kiddies I'd rather see defibrilators gone from the game altogether. How many medics do you see on a RL battlefield using them, let alone soldiers getting up and fighting again after being revived and treated for a few moments? Then there's also the issue, that medics are never assigned at squad level (except maybe under special circumstances) and usually at 1 per platoon.

Unless the medic situation is seriously reviewed by the devs, with the popularity of this game increasing, I can only see more and more playing who don't give too much of a damn if they die or not. And thus, the realistic element of the game declines.
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Old 06-17-2008, 12:23 PM   #139
Smegburt_funkledink
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Default Re: [Gameplay] Medics and healing dynamics

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Originally Posted by moj View Post
No I agree, and sadly keeping reviving is just a win for the ritalin kiddies I'd rather see defibrilators gone from the game altogether. How many medics do you see on a RL battlefield using them, let alone soldiers getting up and fighting again after being revived and treated for a few moments?
As has been stated before, the defibs are a kinda 'placeholder' or just a plain stand-in for the complecated animations that would be needed for a medic helping a downed soldier. Just use your imagination a bit.

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let alone soldiers getting up and fighting again after being revived and treated for a few moments?
That's why the revive times are being revised and the wounded effect being tweaked.

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Originally Posted by [R-DEV]dbzao View Post
Another change was to reduce the health after revived to the "black vision" state, so it won't be a good idea to jump up and run away. Let the medic get you the first aid and after your vision comes back to normal it's ok to move to a safer location. Just a more "realistic" behavior we want from soldiers coming out of a critical wound.
Quote:
Originally Posted by moj View Post
Unless the medic situation is seriously reviewed by the devs, with the popularity of this game increasing, I can only see more and more playing who don't give too much of a damn if they die or not. And thus, the realistic element of the game declines.
That is the whole point in this WIP thread, to review the medic situation...


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Old 06-17-2008, 12:37 PM   #140
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Default Re: [Gameplay] Medics and healing dynamics

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Originally Posted by Doc_Markus View Post
I'd rather like to see an headshotted guy being revivable too.
And now please don't argue about realism...
it is realistic if you are 50 cent

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Originally Posted by Doc_Markus View Post
Maybe you could implement arresting downed players (like a civvie)? I'd like to see that, although I dont like the knifing aspect...
I agree with that, this way everyone will be pleased.Make the downed players invunreble to small arms fire, but make them vunreble to the knife.

btw i was pwned because someone replied to my comment?
__
sory for my english
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