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Old 06-09-2008, 05:20 PM   #121
CryOfTheWulfen
Default Re: [Gameplay] Medics and healing dynamics

I see where the medic scope argument is coming from, and i agree with it mostly, as i play medic 99% of the time, But then there would be no insentive to be rifleman. Noone uses grenades, and other classes people use have shovels.
Also I love the new spawn time but i agree that the player should be allwed to shot medic more than the twice they can now, or just auto once every 10 secs. This would help loads, as in grassy levels i can never locate the downed player as most times they hit the mewdic shout twice then you know the general direction but nothing else. Ive lost loads of people, maybe 50% that ive lost, to my inability to find them.

Anyway keep up the good work guys, lovin it

Cry Wolf


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Old 06-09-2008, 05:29 PM   #122
Vlade.the_medic

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Default Re: [Gameplay] Medics and healing dynamics

Cry I have had the same problem finding the soldier in tall grass and a few extra shouts of medic whould be nice to help.


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Old 06-09-2008, 06:40 PM   #123
PlaynCool

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Default Re: [Gameplay] Medics and healing dynamics

If i decide to give up will i lose points for suicide?
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Old 06-09-2008, 06:49 PM   #124
[R-DEV]dbzao
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Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by PlaynCool View Post
If i decide to give up will i lose points for suicide?
No... that's why we changed the button to GIVE UP instead of SUICIDE.
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Old 06-09-2008, 07:37 PM   #125
WeeGeez
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Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by [R-DEV]dbzao View Post
No... that's why we changed the button to GIVE UP instead of SUICIDE.
lol, pwned.

Was wondering, maybe put an icon on the map, to indicate a downed soldier along with additional shouting... or is that too unrealistic?


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Old 06-09-2008, 07:47 PM   #126
[R-DEV]dbzao
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Default Re: [Gameplay] Medics and healing dynamics

Nobody "pwned" anybody... I just replied to the question and the reason we called it something else.

The map icon is already there from vanilla... you just need to open the map to see it. Not the ideal solution, but it's there.
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Old 06-09-2008, 07:55 PM   #127
WeeGeez
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Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by [R-DEV]dbzao View Post
you just need to open the map to see it. Not the ideal solution, but it's there.
Lol, really? I'm getting confused I didn't remember that feature, didn't play BF2 that much then... I think it's in BF2 but they removed it from PR no? Ah shucks, I think I should just be quiet now... I'm obviously not an expert medic. mouth zipped.


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Old 06-09-2008, 09:39 PM   #128
Charlie!

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Default Re: [Gameplay] Medics and healing dynamics

As Cry said, i also play medic 99% of the time, and I also have a problem with the healing... I have an idea that may help, since you say putting an icon in the map is unrealistic, you can give players who are critically wounded the option of putting a beacon, which can let you know where you are and with the risk of the enemy team seing it to so its a risk to use, and yea i know, how can a critically wounded person set up a beacon, well yea if he actually is as wounded as to not being able to a small beacon (in form of colored smoke grenade,radio signal, whatever u can think of) he then doesnt have the ability to be revived and go to the battlefield again, so this may be a possible solution

p.s.: As to the term "Radio Signal" I mean sending a signal through a button, phone, whatever that he medic can receive and know where player is.

Charlie
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Old 06-09-2008, 09:47 PM   #129
Charlie!

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Default Re: [Gameplay] Medics and healing dynamics

And both teams may have it but in different forms so it is balanced
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Old 06-10-2008, 12:29 AM   #130
Sabre_tooth_tigger

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Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by [R-DEV]dbzao View Post
Nobody "pwned" anybody... I just replied to the question and the reason we called it something else.

Yo, you got the juice now, man.





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