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#101 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,124
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I'm still not convinced about the "not shooting critically wounded people" bit. I know for sure that if I was to end up in a situation like that IRL, I'd make sure the guy was dead. He's been trying to kill me, after all. If something is worth shooting, it's worth shooting twice. And, as I said, you don't always die out in the open. Quite the opposite, in my experience.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. KP still is the number one hottie, noobs. -[R-PUB]bosco To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#102 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,606
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Well, the difference is if its a lethal shot just after the shot that got him down, or if you wait a minute and then finish him. So there shouldnt be a punishment for a few seconds, since this would still be a time at which the enemy is a threat, but if he's ben laying there for a minute already screaming for a medic, it should be punished.
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#103 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,124
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Nah, you should be rewarded for putting him out of his misery.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. KP still is the number one hottie, noobs. -[R-PUB]bosco To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#104 |
![]() Join Date: Sep 2007
Location: Frankfurt (Main)
Posts: 2,606
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Thats where my "reviving him so he stands up unarmed" thingie comes into play :P
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#105 |
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PR Beta Testing Team Member
![]() Join Date: Nov 2007
Location: Outside Scots Mums window.
Posts: 3,187
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Yeah, its all coming together..
Whilst dbzao and fuzzhead scratch their heads over these ideas, I've got another one. Sure medics usually have enough dressings to un-glitch critically wounded players and can normally find a source for more if they run out. We shouldn't need to use them for this reason though. What we need is some kind of action for the medic that appears to be "melee" ish that drops an invisible object (dressing) that destroys itself almost straight away. Obviously having infinite ammo of these that have the same de-glitching ability as the field dressings. This weapon slot could be called "grab patient" or "slap" lol. It wouldn't necessarily need an animation either. Already suggested? Weapon slots too valuable? Shit idea? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Sexy Business |
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#106 | |
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PR Beta Testing Team Member
![]() Join Date: Nov 2007
Location: Outside Scots Mums window.
Posts: 3,187
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Quote:
If I've intended on killing a guy and shot him (in game of course), downed him. Then hear him shout and know he's trying to reach for his blood stained gun, I'd put a bullet in his head to make sure he can't shoot back. Like you point out KP, that'd only be possible out in the open or if you'd advanced ontop of the enemy. Even if I have to steal all of Grandmas cookies for the Devs to make it so, it shall be done. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Sexy Business |
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#107 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,605
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Could it be a secondary function of the defibrillator?
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#108 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,197
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^^Such as?
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#109 |
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PR Beta Testing Team Member
![]() Join Date: Nov 2007
Location: Outside Scots Mums window.
Posts: 3,187
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Sexy Business |
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#110 |
![]() Join Date: Feb 2007
Posts: 184
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This all sounds great! It means the medic will not be able to rambo as his squad will need him both on the fireing line, and as part of the team right there in the thick of fighting. So this also means that haveing one LMG in the squad will be a major plus for cover fire because it means more bullets down range and more time for the medic to get to the downed man.
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| Tags |
| dynamics, gameplay, healing, medics |
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