project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2008
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 06-04-2008, 06:33 PM   #101
[R-MOD]KP
Forum Moderator

[R-MOD]KP's Avatar
Default Re: [Gameplay] Medics and healing dynamics

I'm still not convinced about the "not shooting critically wounded people" bit. I know for sure that if I was to end up in a situation like that IRL, I'd make sure the guy was dead. He's been trying to kill me, after all. If something is worth shooting, it's worth shooting twice. And, as I said, you don't always die out in the open. Quite the opposite, in my experience.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Asking you to push his girlfriend down the stairs. Well, thats just not on.
Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself.

-[R-MOD]Bob_Marley
[R-MOD]KP is offline
Old 06-04-2008, 06:42 PM   #102
[R-MOD]Spec
Forum Moderator

[R-MOD]Spec's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Well, the difference is if its a lethal shot just after the shot that got him down, or if you wait a minute and then finish him. So there shouldnt be a punishment for a few seconds, since this would still be a time at which the enemy is a threat, but if he's ben laying there for a minute already screaming for a medic, it should be punished.
[R-MOD]Spec is offline
Old 06-04-2008, 06:50 PM   #103
[R-MOD]KP
Forum Moderator

[R-MOD]KP's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Nah, you should be rewarded for putting him out of his misery.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Asking you to push his girlfriend down the stairs. Well, thats just not on.
Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself.

-[R-MOD]Bob_Marley
[R-MOD]KP is offline
Old 06-04-2008, 06:55 PM   #104
[R-MOD]Spec
Forum Moderator

[R-MOD]Spec's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Thats where my "reviving him so he stands up unarmed" thingie comes into play :P
[R-MOD]Spec is offline
Old 06-04-2008, 08:48 PM   #105
Smegburt_funkledink
Deputy Lead Tester (EU)
Project Reality Beta Tester

Smegburt_funkledink's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Yeah, its all coming together..

Whilst dbzao and fuzzhead scratch their heads over these ideas, I've got another one.

Sure medics usually have enough dressings to un-glitch critically wounded players and can normally find a source for more if they run out. We shouldn't need to use them for this reason though.

What we need is some kind of action for the medic that appears to be "melee" ish that drops an invisible object (dressing) that destroys itself almost straight away. Obviously having infinite ammo of these that have the same de-glitching ability as the field dressings.

This weapon slot could be called "grab patient" or "slap" lol. It wouldn't necessarily need an animation either.

Already suggested? Weapon slots too valuable? Shit idea?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Smegburt_funkledink is offline
Old 06-04-2008, 09:02 PM   #106
Smegburt_funkledink
Deputy Lead Tester (EU)
Project Reality Beta Tester

Smegburt_funkledink's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by [R-MOD]KP View Post
I'm still not convinced about the "not shooting critically wounded people" bit. I know for sure that if I was to end up in a situation like that IRL, I'd make sure the guy was dead. He's been trying to kill me, after all. If something is worth shooting, it's worth shooting twice. And, as I said, you don't always die out in the open. Quite the opposite, in my experience.
I'm not convinced either. I'm not disputing the legalities IRL but... After all, these critically wounded bad guys are gonna point a gun at you as soon as the squad member he's calling for helps him back onto his feet.

If I've intended on killing a guy and shot him (in game of course), downed him. Then hear him shout and know he's trying to reach for his blood stained gun, I'd put a bullet in his head to make sure he can't shoot back. Like you point out KP, that'd only be possible out in the open or if you'd advanced ontop of the enemy.

Even if I have to steal all of Grandmas cookies for the Devs to make it so, it shall be done.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Smegburt_funkledink is offline
Old 06-04-2008, 09:03 PM   #107
gclark03

gclark03's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Could it be a secondary function of the defibrillator?
gclark03 is offline
Old 06-04-2008, 09:07 PM   #108
Waaah_Wah
Banned
Default Re: [Gameplay] Medics and healing dynamics

^^Such as?
Waaah_Wah is offline
Old 06-04-2008, 09:12 PM   #109
Smegburt_funkledink
Deputy Lead Tester (EU)
Project Reality Beta Tester

Smegburt_funkledink's Avatar
Default Re: [Gameplay] Medics and healing dynamics

Quote:
Originally Posted by Waaah_Wah View Post
^^Such as?


lol


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Smegburt_funkledink is offline
Old 06-04-2008, 09:13 PM   #110
Gunwing
Default Re: [Gameplay] Medics and healing dynamics

This all sounds great! It means the medic will not be able to rambo as his squad will need him both on the fireing line, and as part of the team right there in the thick of fighting. So this also means that haveing one LMG in the squad will be a major plus for cover fire because it means more bullets down range and more time for the medic to get to the downed man.
Gunwing is offline
Closed Thread


Tags
dynamics, gameplay, healing, medics
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:59 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.