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#91 |
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Programming Manager
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Read the post. It's not longer downtime. Yes, you can stay down for long or you can give up and go to the same spawn time as if you were headshotted in the first place. It's the same time.
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#92 | |
![]() Join Date: Apr 2007
Location: Germany
Posts: 33
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I thought it would be most obvious that I do not mean that players would intentionally headshot *themselves* to shorten their downtime. I have yet to see one headshooting oneself *in PR*. I meant players would be inclined to aim for the head of an enemy even more often, *if* this insta-kills the enemy and prevents him from being revived. And I would not like everyone aiming for the head all the time. Ok? | |
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#93 | |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,860
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Asking you to push his girlfriend down the stairs. Well, thats just not on. Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself. -[R-MOD]Bob_Marley |
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#95 |
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Forum Moderator
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Doesnt mean its "allowed". Players would do it too, and get a longer spawntime and some minus points. Just like in real life, you can do it, but shouldnt do it.
It could even be made possible to revive a fallen enemy, but this enemy would then get an empty kit with only a field dressing to stop a the bleeding a bit and fall back to his rally point - that would give the medic some extra score and a reduced spawntime. (Or, if thats not possible, give the player who gets revived and shoots the medic a huge spawntime penalty and instant death) |
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#96 |
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Deputy Lead Tester (EU)
![]() Join Date: Nov 2007
Location: Quang Tri Province
Posts: 5,661
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I like the idea of this 'variable' spawn time, kinda showing the downed player trying to stay alive or simply give up.
Hows abouts, Spawn times kept as they are without any change until you click..."medic!" then +10 seconds to your spawn time. You can only shout out every, say, 8 seconds or so 3 times after you're initially downed. The "give up" option is only given when you've bought more time. This may seem kinda pointless but it might lessen the number of people that freak out at this new spawn time system and gives you 1 more thing to do when looking at the black screen of death. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!" |
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#97 | |
![]() Join Date: Mar 2008
Location: Vancouver
Posts: 956
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But then thats probably more realistic than the laws that we're thinking about incorporating into it. Lets face it. Any actual rules or laws that govern war are unapplicable in a game that doesn't recreate the long term consequences that a career soldier would face. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR.NATO.P*Funk To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#98 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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That's punishing SAW Gunners and Grenediers if you lose points for shooting downed enemies. The operative word for SAW Gunners is Overkill, they put lots of rounds into people, and although the opponent may go down after two or three, in a sustained burst, he'd be getting punished all the time, and Grenadiers area of effect attacks would mean the same thing.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#99 |
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Forum Moderator
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Then the effect could be disabled for grenades and for hits that go into someone only a few seconds after he went down. Maybe also disable it for SAW's, since they are pretty limited.
You "could" also ask the player if the punishment was justified, but then you'd need mature players... |
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#100 | |
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Programming Manager
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| Tags |
| dynamics, gameplay, healing, medics |
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