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#1
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PR Mapper Team
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Over the past month I have been (very) busy making a bunch of new statics for [R-DEV]Dr Rank's Sangin map which you can find a WIP topic of it here: http://www.realitymod.com/forum/f225...angin-wip.html
The main reason for this is because the current Afghan statics are not that realistic for the Sangin region, but mainly because of the scale of the map and the limitations we have with destructible buildings set by the engine the current ones we have just cant meet the needs of the map. So here we have over 100 new statics objects that I have made that will give ranky and other mappers who may wish to use these statics a huge amount of flexibility in these statics to make compounds how ever they like These also aint all of them, I've still got quite a few more bits to make, but this will give you a good idea of whats coming ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some of the props you may recognize, this is because some of them are remakes of matt.b's prop statics which where part of the main statics, but these are separate objects that the mapper can put where ever he likes, how he likes Hope you like them, cheers! |
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#2 |
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PR Artwork Team
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"New Afghanistan themed compound statics"
Looks great |
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#3 |
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PR Mapper Team
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#4 |
![]() Join Date: Mar 2007
Posts: 71
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Yea, they look very nice.
They are worth a news on bf-x.de... I'm working then... |
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#5 |
![]() Join Date: Feb 2007
Location: Camp Lejeune, NC
Posts: 3,385
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Cool. Just keep the .8 stuff coming and i will be happy
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics. |
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#6 |
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PR Mapper Team
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Looking good. one question, are these destructible as well? tbh, Im not a big fan of destructibles all over a map because like you said, the engine limitations. Was just wondering if these were destructible as well.
If they arent, theyd make a nice addition to large maps that cant very well consist of nothing but destructibles[as theyd quickly go over the limit]. Sorry if you said it in the post, Its late and Im tired. I just read something about the old destructibles and didnt know if that meant these were or werent :P ZZZZZzzzzzZZZzzzzzz Okita |
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#7 |
![]() Join Date: Jan 2008
Posts: 8
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Nice im trying some mapping fore pr to but its hard respect what u guys do and the time u need to have fore it :P
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#8 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,124
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Good job! Any roofs or walls with parapets we can take cover behind? If so, screenies, please!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. KP still is the number one hottie, noobs. -[R-PUB]bosco To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#9 |
![]() Join Date: Jan 2007
Location: Quebec, Canada
Posts: 939
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About time we see those Afghanistan statics you guys have been talking about !
They look really good, got any reference images we could use to see how realistic they are ? |
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#10 |
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Excellent.
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| Tags |
| afghanistan, compound, model, static, statics, themed |
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LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f316-2008/38748-static-model-new-afghanistan-themed-compound-statics.html
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