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Old 04-05-2008, 11:26 AM   #81
G.Drew

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from what i can gather from the screens, i dont think so



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Old 04-05-2008, 01:21 PM   #82
Spaz
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Quote:
Originally Posted by markonymous View Post
wait a sec... do i actually see the bomb disappearing from the model when you drop it?
Yeah? Its been like that from vannila. Or am i wrong?


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Old 04-05-2008, 01:33 PM   #83
Waaah_Wah
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^^No, your right
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Old 04-05-2008, 04:16 PM   #84
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Quote:
Originally Posted by markonymous View Post
wait a sec... do i actually see the bomb disappearing from the model when you drop it?
Quote:
Originally Posted by G.Drew View Post
from what i can gather from the screens, i dont think so
Yes you do, its just a ammo bug in one of the screens that reset all the bombs on it

If you look at this shot, notice you see 3 bombs:


Now if you look at this shot, notice you see the 3rd middle bomb detached, and falling (With its fins out too )


In this pic you can see here I have dropped 1 bomb and fired off 2 missiles.


hope that helps, just was a silly ammo bug that reset all the dummies


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Old 04-05-2008, 04:28 PM   #85
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So any chance we can see some air combat maps with jets? Or at least more maps with jets in them? I know the USMC have all their aircraft, but the British are the main priority right now as we need to get them all squared away before we can release more USMC maps. "F-35 being the exception because the devs don't have an idea how to get it to work in game in at least a realistic manner that is"
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Old 04-05-2008, 04:41 PM   #86
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Quote:
Originally Posted by Gunwing View Post
So any chance we can see some air combat maps with jets? Or at least more maps with jets in them? I know the USMC have all their aircraft, but the British are the main priority right now as we need to get them all squared away before we can release more USMC maps. "F-35 being the exception because the devs don't have an idea how to get it to work in game in at least a realistic manner that is"
? noo we need the right maps to use them on, we can use the F-35 JSF in a realistic manner we just need the right map to use it on which we dont have at this time. Air to Air combat is probaly the worse bit about PR at this time which is mainly down to BF2 being a very bad fight simulator, thou we have made it far more realistic than vBF2 but still no where near perfect so we are never going to focuse PR into that area, jets should just be used as a supporting role on maps and thats really it


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Old 04-05-2008, 06:50 PM   #87
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Eyy Rhino, will missiles on this jet work like they do in vBf2 (guidable like we have in chopters exept that we cant lock-on vehicles) or will they work like these missiles we have in A10 (wont hit a crap unless you have someone to mark the target)?
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Old 04-05-2008, 07:07 PM   #88
TF6049

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Not what zangoo can do effectively. Or at least give us the LGM system from 'nilla.

"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

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Old 04-05-2008, 08:59 PM   #89
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Quote:
Originally Posted by Waaah_Wah View Post
Eyy Rhino, will missiles on this jet work like they do in vBf2 (guidable like we have in chopters exept that we cant lock-on vehicles) or will they work like these missiles we have in A10 (wont hit a crap unless you have someone to mark the target)?
From what I gather they will require laser designation, but whether they can provide that for themselves (as they they can in RL) remains to be seen.

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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Old 04-05-2008, 09:01 PM   #90
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Quote:
Originally Posted by Waaah_Wah View Post
Eyy Rhino, will missiles on this jet work like they do in vBf2 (guidable like we have in chopters exept that we cant lock-on vehicles) or will they work like these missiles we have in A10 (wont hit a crap unless you have someone to mark the target)?
we have many ideas and things we want to try out so cant pin any excat thing on what its going to be like ingame, as ive said many time in this topic already...


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