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Old 03-22-2008, 02:17 PM   6 links from elsewhere to this Post. Click to view. #1
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Default [Weapon] SA80 Bayonet [WIP]

Before I start, this will not be used as a Bayonet in game any time soon, it will only be used as a combat knife for the British due to the amount of time and energy needed to make a bayonet its really not worth it, considering as well we only have one animator who has alot more important things to do

Now anyways, this model has been lying around for some time and since its been a very low priory object has not been done, thou I thought I would give it a blast
Dunno for sure who did the model as it was done a long long time ago, thou I think it was Wybl thou dont quote me on that

took about three days work I think but I recon its turned out really nice. Done the skin with bump and spec maps, aswell as the LODs, COL meshes and the import





Katarn's going to have a little play with it to fix a small problem with the idle animation and to try and get that little bit of hand to stop sticking though the handle

Hope you like it, my first weapon skin

Also you can see the knife in action (sorta ) here with [R-DEV]Matrox and Thunder

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Last edited by [R-DEV]Rhino; 03-22-2008 at 02:27 PM..
Old 03-22-2008, 02:38 PM   #2

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Sexy.

Just wondering, cant you just remove all those idle animations? Is that much work? They really ruin the realistic atmosphere.

Anyway, good job, nice knife/bayonet.


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Old 03-22-2008, 02:40 PM   #3
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I would think its possible afaik, but according to katarn its a easy fix soo best to keep it


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Old 03-22-2008, 02:44 PM   #4
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oh darn, I thought it'd be a weapon-mounted knife.

Well, it's something new! that's usually good.
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Old 03-22-2008, 02:47 PM   #5
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Quote:
Originally Posted by Enderjmu View Post
oh darn, I thought it'd be a weapon-mounted knife.

Well, it's something new! that's usually good.
Well it is a weapon mounted bayonet, but it has a second function of a combat knife (as well as others like wire cutting etc in r/l, but not ingame )

I also think the vBF2 knife is also a bayonet model, but dunno what DICE based it off of


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Old 03-22-2008, 02:58 PM   #6
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Nice!!

(If he continues like this, he will be able to get the M16A4 w/ M203 ingame soon. I love it when a plan works out )


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Old 03-22-2008, 03:01 PM   #7
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Nice!!

(If he continues like this, he will be able to get the M16A4 w/ M203 ingame soon. I love it when a plan works out )
hehe, well first ive got to finish muttrah, and do alot of other things too like make a set of statics for ranky etc


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Old 03-22-2008, 03:01 PM   #8

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Thats a rather small knife don't ya think?
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Old 03-22-2008, 03:02 PM   #9
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Quote:
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Thats a rather small knife don't ya think?
its larger than the vBF2 knife and the USMC knife


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Old 03-22-2008, 03:20 PM   #10

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Quote:
Originally Posted by [R-DEV]Rhino View Post
I would think its possible afaik, but according to katarn its a easy fix soo best to keep it
I meant the idle animations for all weapons - well, at least the most unrealistic of them. I always thought PR only kept it because it wasnt possible to remove them without animator(s). But throwing a knife or a grenade around, spinning a pistol etc always annoyed me. But maybe thats just me.


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