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Old 03-23-2008, 06:28 AM   #21
Brummy

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Meh I thought this was going to be a real bayonet

Anyway, very nice model


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Old 03-23-2008, 07:33 AM   #22
robbo

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The hole and the indentations are so the blood can drain out once you stab somone

Pretty Pretty please can we have the Kurki Knife for the Special Forces


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Old 03-23-2008, 07:37 AM   #23
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Quote:
Originally Posted by [R-DEV]Rhino View Post
learn how to animate, then do the animations for us aswell as make bayonets for all USMC, US Army, PLA and MEC and we would consider it
To the animation machine!

seriously though, thats awesome. Looking foreward to seeing it ingame.

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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Old 03-23-2008, 08:14 AM   #24
Expendable Grunt

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Quote:
Originally Posted by robbo View Post
The hole and the indentations are so the blood can drain out once you stab somone

Pretty Pretty please can we have the Kurki Knife for the Special Forces
No, the "blood groove" is a myth. A fuller exists to remove material from non-critical areas, removing mass and weight from the weapon.

On knives of this size, however, it seems mostly vestigial.


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Old 03-23-2008, 09:15 AM   #25
robbo

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"it has the much needed blood grooves for 'non-stick operation' which some other common bayonets lack, and does what it says on the tin."

Taken from here. Modern Firearms - Enfield L85 (SA80) assault rifle (not the best but the only sourse i can find)

I dont belive it is a myth, unless you have actually used one you can tell me, yes?


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Old 03-23-2008, 09:23 AM   #26
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No, the "blood groove" is a myth.
Not quite, it's to help prevent suction and make extraction on the bayonette easier. Although to be honest with the amount of adrenaline running through your system I doubt you'd have any problems pulling it out.


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I think it's because of the upcoming EU ban on lead-based ammunition. Apparently, lead is not good for you if ingested, at any velocity.

And whilst I'm here, you're not a PC and Windows 7 wasn't your idea, live with it!!!
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Old 03-23-2008, 09:25 AM   #27
robbo

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Blood groves.
I higly doubt that it is a myth, ive heard it on many documentaries on the SA80 and ive heard people talking about it.


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Old 03-23-2008, 12:00 PM   #28
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Very nice carbon copy! Even if we can't get it on our guns (which I imagine would only be good IF it had a longer range to pick off civilians), it's still great to see another asset to the mod.

This animation stuff sounds interesting. My simple 3ds Max 'skills' might come in handy. I might work on a Molotov Cocktail some day . . .


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Yay PR!
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Old 03-23-2008, 12:14 PM   #29
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Quote:
Originally Posted by robbo View Post

Blood groves.
I higly doubt that it is a myth, ive heard it on many documentaries on the SA80 and ive heard people talking about it.
that is a really bad image of the bayonet... the lighting makes it look like its got indents it dont have...

left side of the blade:


right side of the blade:


as you can see, that channel that you pointed out above is really not there, apart from the main obvious channel which is also included in the ingame model.

the groves are not blood channels, they are in fact cutting groves.
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Old 03-23-2008, 12:38 PM   #30
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Quote:
Originally Posted by robbo View Post

Blood groves.
I higly doubt that it is a myth, ive heard it on many documentaries on the SA80 and ive heard people talking about it.
Quote:
Originally Posted by http://www.chronique.com/Library/Glossaries/glossary-AA/arms_f.htm
Fuller: The groove forged and ground into the center of a sword blade in order to lighten it. This was not used, as in common folklore, as a "blood channel" so that blood can flow off of the blade.
Trust me on this one.


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