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#51 |
![]() Join Date: Sep 2007
Posts: 98
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I have to say Bi Ming was such a lag fest for some people where as other much larger maps like fools road run perfectly. Hopefully the change to day will make the map played more often.
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#52 | |
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Forum Moderator & Slayer of Spambots
![]() Join Date: Jan 2006
Posts: 5,776
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Sad to have morning finally catch up with this map but good to see all the work put into it better ... Crosses fingers for a map pack with more night versions (at least dusk ones) Because come on this is "Project Reality" but every army is scared of the dark ? | |
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The only acceptable 'Lone Wolf' you'll be allowed to play :
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#53 |
![]() Join Date: Feb 2008
Location: Jamaica/ Canada
Posts: 641
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Didn't they have a night map glitch with FBs and the glare always gets me when I play night maps.
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#54 | |
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PR Mapper Team
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Yes! Because trying to get the bf2 engine to do realistic, unhackable night maps is like trying to teach an elephant to make daisy chains. | |
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#55 |
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PR Mapper Team
![]() Join Date: Jan 2008
Location: Atlanta, Ga
Posts: 611
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#56 |
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PR Mapper Team
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^^^ LOL!!!!
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#57 |
![]() Join Date: May 2007
Posts: 244
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I like it!
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A-Team Squad Leader ALL YOUR BASE ARE BELONG TO US
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#58 |
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Noooooooooooooooooooooo!!!!!!!!!! Night is gone
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#59 |
![]() Join Date: Jan 2008
Location: Helsinki
Posts: 97
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Pitch black maps where every soldier has nightvision goggles is just bullshit. I would love to see realistic night maps where most of the regular infantry would have only torches and flares, Squad leaders, spec ops and the snipers could have the NVG.
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#60 |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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I think it is possible to do that with the editor and a good idea.
However, it would require a less dark night setting and more light-objects.. Back on the topic : I liked it first, but hey, YAY we can see now!!! My eyes hurt from the darkness..
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| Tags |
| conversion, day, map, maps, ming, time |
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