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#41 |
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couldnt edit my last post but i was thinking along the lines of both a day and a night version of this map (no APCs for both, etc)
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public.... |
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#42 | |
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PR Mapper Team
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We may in the future release day/night different versions along side the mod in a stand alone map pack which users can download. Main reasons for this change is that we where having some problems with the night shaders again, mixed with no one playing the map since its "too dark", although that is very realistic for a night map... | |
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#43 |
![]() Join Date: Mar 2007
Location: Germany, NRW , Leverkusen
Posts: 52
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will miss the night
hope there will be a new night map ! city night map |
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---SORRY FOR BAD ENGLISH
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. --- To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#44 | |
![]() Join Date: Jun 2007
Location: Bat Country
Posts: 205
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A welcome change - good stuff guys, it's actually a very pretty looking map.
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There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. |
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#45 |
![]() Join Date: Oct 2007
Posts: 1,032
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aww it was cool having a night map...
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INGAmE NAME
- burghUK To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#46 |
![]() Join Date: Feb 2007
Location: Austin, Texas, USA
Posts: 543
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reminds me of BFV for some reason...
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#47 |
![]() Join Date: Oct 2007
Location: Near Gemma Atkinson
Posts: 476
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Awww, I'm gonna miss my midnight strolls on a local game
Oh well, still a nice map this way... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. BMW E30 In life there are no winners, only a'holes with Swiss Bank Accounts.
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#48 |
![]() Join Date: Sep 2007
Location: Brazil
Posts: 78
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Cool, if we will not have any more APC, what will be the available vehicles?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Proud leader of the clan To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#49
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PR Mapper Team
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Quote:
2x Landrover (will repawn) - Qi Wang (British Main) 2x Landrover (won't respawn) - Supply Road 2x Rib (Boat) - Qi Wang 2x Supply Truck - Qi Wang Chinese: 2x Nanjing (will repawn) - Chinese Main 2x Nanjing (won't repawn) - Munitions Dump 2x Rib - Island near Chinese Main 2x Supply Truck - Chinese Main The map will fundamentally be about infantry combat. Its Ghost Train sized with only 6 cps and plenty of room around them to flank and manouver. Its effectively AASv1 so the action will be focused although you will still need to work hard to balance the assault against the defence, ensuring reinforcements are not intercepted. Hopefully this should ensure there is a good mixture of downtime and intense combat that rewards good squad level and overall teamwork. I love infantry combat, and thats what this map was always designed to be about. Chatting to Fuzzhead the other night he suggested removing the apcs and cutting back on the transport vehicles to focus it more on the infantry and I thought it was a great idea. So get your knives polished and ready lads, this time you'll be able to see the whites of their eyes | |
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Last edited by [R-DEV]Dr Rank; 03-09-2008 at 10:30 PM..
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#50 |
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and so the dev's said "LET THERE BE LIGHT!"
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SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Riflemen, SAW Gunner, Grenaider. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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| conversion, day, map, maps, ming, time |
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