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#81 |
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Awesome
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#82 |
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Very nice
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#83 |
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PR Beta Testing Team Member
![]() Join Date: Nov 2007
Posts: 246
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So you do all this in the BF2 Editor, Object Editor??
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#84 |
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PR Mapper Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#85 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,860
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Damn, this thing must've been a bitch to UV and texture...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Asking you to push his girlfriend down the stairs. Well, thats just not on. Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself. -[R-MOD]Bob_Marley |
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#86 |
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PR Mapper Team
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I'm still not finished with the UVs, got the dirt and crack layers to do yet
and statics work diffrently from weapons, they work off pallets so no need to texture unless making new pallets / textures, thou i mainly used stock textures apart from made a new yellow/black stipe colour texture, and a new wheel texture but apart from that, all stock textures. |
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#87 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,860
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Well, I guess that's a start... A bitch to UV, though.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Asking you to push his girlfriend down the stairs. Well, thats just not on. Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself. -[R-MOD]Bob_Marley |
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#88 |
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PR Mapper Team
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a little WIP of my crack layer
![]() EDIT: also plz note, just moved the logo on the top bar over to the left of the model to balance it out as it was making the right to "heavy" visually
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Last edited by [R-DEV]Rhino; 03-09-2008 at 04:28 PM..
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#89 |
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PR Mapper Team
![]() Join Date: Jan 2008
Location: Atlanta, Ga
Posts: 611
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Very Nice Work Rhino
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#90 | |
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PR Mapper Team
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Quote:
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| Tags |
| container, crane, handling, model, static, statics |
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