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#61 |
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i just wonder, would it be possible to have it as a static driving around, or is it right what I've heard that statics can only have cirular animations ?
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#62 | |
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PR Mapper Team
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#63 |
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PR Mapper Team
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some nice renders now all my colour channel is done now
![]() ![]() ![]() Going to now work on the detail channel |
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#64 |
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yay its orangey!!
looks awesome Rhino! |
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#65 |
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Will us see any new picture of the map with these beauts ?
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#66 |
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looks great
@ Romangnolo: did you mean "Will you show us any new picture of the map with these beautys ? " answer would be: "not until I've imported them into BF2" |
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#67 | |
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PR Mapper Team
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soo the awanser would be "not until the final version is ingame" | |
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#68 |
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also okay.
btw, is the moving part fixed, or are there 2-3 obejects to put together, so that not all cranes have the container arm at the same position? (imagine a container with open doors hanging at the arm, then you use the grappeling hook and noone will finde you) |
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#69 | |
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PR Mapper Team
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#70 |
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Looks nice! I'm going to teabag lots of snipers there!
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| Tags |
| container, crane, handling, model, static, statics |
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