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| v0.97 Coop & Singleplayer Suggestions and feedback pertaining to Project Reality Single Player. |
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#1 |
![]() Join Date: May 2007
Posts: 610
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I'm adding a couple of the old maps to my PRSP and I noticed since alot changed in the maps department I need to make changes to them. for example add a serverarchives and stuff to the files to allow for spawns. But my question is, what do I need in the map file to get forward outposts to spawn, because as of now I CTD with no explanation.
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#2 |
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PR:BF2 Developer
![]() Join Date: May 2007
Location: Seattle
Posts: 1,170
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Why do you assume FOBs are causing your CTD?
Be squad leader, use the radio, hit 't' key and select where to place a FOB and other stuff. |
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#3 |
![]() Join Date: May 2007
Posts: 610
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Well thats the thing.... I use the radio, hit 'T' go to build, place FOB and the second I click on that it crashes with no report. I'll keep doing it in various spots, but so far no luck.
Edit: okay I tried going to a map placed FOB and placing both razorwire and HMG and it just doesn't let me since i'm not by a constructed FOB... and when I go to place a FOB instant crash |
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Last edited by 3===SPECTER===3; 02-16-2010 at 09:56 PM..
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#4 |
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PR:BF2 Developer
![]() Join Date: May 2007
Location: Seattle
Posts: 1,170
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Might have something to do with your graphics card?
There is mention of that somewhere in the overall forum. Some problem with ATI cards or something weird like that??? http://www.realitymod.com/forum/f26-...ti-tank-3.html |
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#5 |
![]() Join Date: May 2007
Posts: 610
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Thats odd since it works on all the maps that came in PR's regular install, it only crashes on the maps I add to my game.
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#6 |
![]() Join Date: Mar 2009
Location: Shelby TWP, Michigan
Posts: 92
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Specter, if its still crashing, i got ejod to work properly, still a few issues on spawn menu i need to work out, but it works fine enough, i found how to stop the crashing.
make the init.con look similar to this, mind you, remember to change out the factions if your not doing ejod. NOW NOTE THE ONLY CHANGE I REALLY DID WAS MOUNT THE FACTIONS AND SWITCH FROM SPAWNERS_BLAH to the factions style(which is basically the same). And i believe the spawn error is from my kits, have not checked to make sure the usa_lat one hasnt changed. Code:
rem *** Generated by BF2Editor *** if v_arg1 == BF2Editor run ClientArchives.con run Heightdata.con LevelSettings.InitWorld run Terrain.con BF2Editor run StaticObjects.con BF2Editor run Sounds.con run Sky.con BF2Editor run Editor/GamePlayObjects.con host UndergrowthEditable.create Undergrowth.load Levels\EJOD_desert_6\ run Overgrowth/Overgrowth.con Overgrowth.editorEnable 1 run AmbientObjects.con BF2Editor run Water.con else run ClientArchives.con run Heightdata.con run Terrain.con v_arg2 run Sky.con v_arg2 run CompiledRoads.con run Sounds.con run tmp.con v_arg1 Undergrowth.load Levels\EJOD_desert_6\ run Overgrowth/Overgrowth.con run Overgrowth/OvergrowthCollision.con run AmbientObjects.con run Water.con run ../../factions_common/spawners_common.con run ../../factions_mec/spawners_mec_sp.con run ../../factions_usa/spawners_usa_sp.con endIf rem USMC VERSUS MEC NON URBAN rem ------------------------------- LevelSettings ------------------------------- rem ----------------------------------------------------------------------------- gameLogic.setTeamName 1 "MEC" gameLogic.setTeamName 2 "USA" gameLogic.setTeamLanguage 1 "MEC" gameLogic.setTeamLanguage 2 "English" gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_mec" gameLogic.setTeamFlag 2 "flag_us" gameLogic.setKit 1 0 "mec_officer" "pr_mec_soldier4" gameLogic.setKit 2 0 "usa_officer" "pr_usa_soldier4" gameLogic.setKit 1 1 "mec_specialist" "pr_mec_soldier1" gameLogic.setKit 2 1 "usa_specialist" "pr_usa_soldier1" gameLogic.setKit 1 2 "mec_assault" "pr_mec_soldier5" gameLogic.setKit 2 2 "usa_assault" "pr_usa_soldier3" gameLogic.setKit 1 3 "mec_rifleman" "pr_mec_soldier3" gameLogic.setKit 2 3 "usa_rifleman" "pr_usa_soldier5" gameLogic.setKit 1 4 "mec_engineer" "pr_mec_soldier6" gameLogic.setKit 2 4 "usa_engineer" "pr_usa_soldier6" gameLogic.setKit 1 5 "mec_medic" "pr_mec_soldier2" gameLogic.setKit 2 5 "usa_medic" "pr_usa_soldier2" gameLogic.setKit 1 6 "mec_RiflemanAT" "pr_mec_soldier7" gameLogic.setKit 2 6 "usa_RiflemanAT" "pr_usa_soldier8" rem ----------------------------------------------------------------------------- gameLogic.setBeforeSpawnCamera -21/39/-769 141/0/0 if v_arg1 == BF2Editor LevelSettings.CustomTextureSuffix "ejod" else texturemanager.customTextureSuffix "ejod" endIf rem ----------------------------------------------------------------------------- GameLogic.MaximumLevelViewDistance 710 rem ----------------------------------------------------------------------------- gameLogic.setDefaultNumberOfTicketsEx 16 1 250 gameLogic.setDefaultNumberOfTicketsEx 16 2 250 gameLogic.setDefaultNumberOfTicketsEx 32 1 250 gameLogic.setDefaultNumberOfTicketsEx 32 2 250 gameLogic.setDefaultNumberOfTicketsEx 64 1 250 gameLogic.setDefaultNumberOfTicketsEx 64 2 250 gameLogic.setDefaultTimeToNextAIWave 8 gameLogic.setTicketLossAtEndPerMin 1000 gameLogic.setTicketLossPerMin 1 10 gameLogic.setTicketLossPerMin 2 10 rem ----------------------------------------------------------------------------- rem ----------------------------------------------------------------------------- renderer.globalStaticMeshLodDistanceScale 1 renderer.globalBundleMeshLodDistanceScale 1 renderer.globalSkinnedMeshLodDistanceScale 1 renderer.tweakfarplane1p 10000001 renderer.tweaknearplane 0.08 gameLogic.setTeamDropVehicle 1 "mark_team1" gameLogic.setTeamDropVehicle 2 "mark_team2" Code:
fileManager.mountArchive Levels/ejod_desert_6/objects_server.zip Objects fileManager.mountArchive inits/factions_common.zip factions_common fileManager.mountArchive inits/factions_usa.zip factions_usa fileManager.mountArchive inits/factions_mec.zip factions_mec |
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#7 |
![]() Join Date: May 2007
Posts: 610
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Well I'll be damned good job ben. I had everything exactly like you but instead of
run ../../factions_common/spawners_common.con run ../../factions_mec/spawners_mec_sp.con run ../../factions_usa/spawners_usa_sp.con I had run ../../inits/factions_common/spawners_common.con run ../../inits/factions_mec/spawners_mec_sp.con run ../../inits/factions_usa/spawners_usa_sp.con So a note to anybody out there who is doing this, go with the first one Thanks ben its working like a charm For your spawn problem, Im not really sure what you problem is, but I think its because you don't have SP kits. Like if you look in your kits.server then you'll see they have SP kits. the spawners call on those im pretty sure, so if you want a kit loadout like that, then you would need to just add '_sp' after every kit. |
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Last edited by 3===SPECTER===3; 02-20-2010 at 02:30 PM..
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#8 |
![]() Join Date: Mar 2009
Location: Shelby TWP, Michigan
Posts: 92
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I looked into it, i havent attempted doing it yet, but the kit names have changed on the LAT and so, i have to change its spawn name, but to lazy atm, readding mestia. And those kits reference the correct ones, its just some of the names changed in syntax.
Always helps to have most old PR versions lying somewhere on this computer. More info if your getting crashes when a flag is capped. The flag syntax has changed, for example, ejod was set to Code:
gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_mec" gameLogic.setTeamFlag 2 "flag_us" Code:
gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_MEC" gameLogic.setTeamFlag 2 "flag_US" And to the game not letting you spawn as the last kit if you use the old style init.con Make the old Code:
gameLogic.setKit 1 0 "mec_officer" "pr_mec_soldier4" gameLogic.setKit 2 0 "usa_officer" "pr_usa_soldier4" gameLogic.setKit 1 1 "mec_specialist" "pr_mec_soldier1" gameLogic.setKit 2 1 "usa_specialist" "pr_usa_soldier1" gameLogic.setKit 1 2 "mec_assault" "pr_mec_soldier5" gameLogic.setKit 2 2 "usa_assault" "pr_usa_soldier3" gameLogic.setKit 1 3 "mec_rifleman" "pr_mec_soldier3" gameLogic.setKit 2 3 "usa_rifleman" "pr_usa_soldier5" gameLogic.setKit 1 4 "mec_engineer" "pr_mec_soldier6" gameLogic.setKit 2 4 "usa_engineer" "pr_usa_soldier6" gameLogic.setKit 1 5 "mec_medic" "pr_mec_soldier2" gameLogic.setKit 2 5 "usa_medic" "pr_usa_soldier2" gameLogic.setKit 1 6 "mec_RiflemanAT" "pr_mec_soldier7" gameLogic.setKit 2 6 "usa_RiflemanAT" "pr_usa_soldier8" Code:
gameLogic.setKit 1 0 "mec_officer" "pr_mec_soldier4" gameLogic.setKit 2 0 "usa_officer" "pr_usa_soldier4" gameLogic.setKit 1 1 "mec_specialist" "pr_mec_soldier1" gameLogic.setKit 2 1 "usa_specialist" "pr_usa_soldier1" gameLogic.setKit 1 2 "mec_assault" "pr_mec_soldier5" gameLogic.setKit 2 2 "usa_assault" "pr_usa_soldier3" gameLogic.setKit 1 3 "mec_rifleman" "pr_mec_soldier3" gameLogic.setKit 2 3 "usa_rifleman" "pr_usa_soldier5" gameLogic.setKit 1 4 "mec_engineer" "pr_mec_soldier6" gameLogic.setKit 2 4 "usa_engineer" "pr_usa_soldier6" gameLogic.setKit 1 5 "mec_medic" "pr_mec_soldier2" gameLogic.setKit 2 5 "usa_medic" "pr_usa_soldier2" gameLogic.setKit 1 6 "mec_riflemanat" "pr_mec_soldier2" gameLogic.setKit 2 6 "usa_riflemanat" "pr_usa_soldier2" |
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Last edited by ben748; 02-20-2010 at 03:30 PM..
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