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Old 03-07-2010, 07:27 AM   #41
CarnivorousVulgaris

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Default Re: PR 0.9 single player

PRSP works for me. Great training environment and offcourse the place to do some less realistic fraggin' once in a while (mostly with mates and a lot of beer!)
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Old 03-07-2010, 08:12 PM   #42
StuTika
Default Re: PR 0.9 single player

Co-op is good fun! I've been using it recently to help train a mate who's just got PR. He like planes and choppers so we've been flying around in the Apaches and Havocs blowing up the AI tanks, tis fun

Also teaming up against the AI jets is good too, on 90 difficulty it's surprisingly hard!

Thanks DEVs, for a proper co-op mode!

Stu.
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Old 03-08-2010, 10:18 AM   #43
usmcguy

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Default Re: PR 0.9 single player

does anyone know when the so-op maps will be released like korengal, fallujha?
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Old 03-08-2010, 10:25 AM   #44
[R-DEV]Hans Martin Slayer
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Default Re: PR 0.9 single player

Quote:
Originally Posted by usmcguy View Post
does anyone know when the so-op maps will be released like korengal, fallujha?
No dates yet, but we're working on it.


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Old 03-08-2010, 10:42 AM   #45
usmcguy

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Default Re: PR 0.9 single player

ok thanks
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Old 03-11-2010, 03:26 PM   #46
anthadurunhu
Default Re: PR 0.9 single player

how can i install sp v0.9?
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Old 03-11-2010, 03:35 PM   #47
usmcguy

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Default Re: PR 0.9 single player

its already part of the package (co-op) just not all the maps
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Old 03-13-2010, 01:49 PM   #48
[R-DEV]Hans Martin Slayer
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Default Re: PR 0.9 single player

Quote:
just not all the maps yet.
Fixed...


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Old 03-13-2010, 05:04 PM   #49
usmcguy

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Default Re: PR 0.9 single player

awesome were can i d\l?
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Old 03-16-2010, 12:34 PM   #50
dbkblk
Default Re: PR 0.9 single player

Hi there !
I have to admit that you took a great decision by integrating the SP/COOP part into the main mod ! This is really good !
However, the bots don't always react to order when you are a SL. This is kind of strange.
When i choose to attack a zone, they follow the order. However, the "move to" function doesn't really work, they just try to go to the next flag. So you have to use the "defend" order to make them move. Is that normal ? This is annoying when i want to make a squad mouvement with them.

I have also notified that i can't reanimate bots with the AUX SAN, or, at least, i don't know how to do it. Maybe it's just me. How can i make a bot / human revive with this class ?
The manual say "Resuscitate can be applied to untangle critically wounded soldiers from
the ground. The epipen is then used to revive them." but i don't really understand how it works. Could you explain it to me ?

Thanks for your time and your mod,
H.
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