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| v0.97 Coop & Singleplayer Suggestions and feedback pertaining to Project Reality Single Player. |
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#1 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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Hey,
It's a well known bug that the AI cannot climb ladders. Also, in PRSP, the Helis are easier to use than in PRMP, and IIRC that is because the AI just crash Helis that handle like they do in PR. So, I was wondering if we could have slightly raised Heli pads for some Helis, with ladders going up, which handle like they do in MP - on some maps at least - so people can practise with the easier Helis then the more difficult ones on PRSP. Is this possible or not? |
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#2 |
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It'd be way easier to just have the properly coded ones coded so that bots can't actually get in them rather than going to that amount of trouble. I mean, you'd have to still make a separate file anyways to port all of the handling physics, so why not add/rem those few extra lines that make it so that bots can't use it?
Also, I hope PR's helicopters get some love and have their handling revamped, right now it's just silly. |
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#3 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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#4 |
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Think we I mean they were looking at adding Human/normal Vehicles off the Navmesh, so not sure if they have or not :/
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Dtacs you fool you have overloaded your douschbag reactor!!! Your at fucktard critical mass, NO DONT PUSH THAT BUTTON YOU RETARD!" dtacs - lol who said that? say dat 2 my face nerdking not online and see wat happens |
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#5 |
![]() Join Date: Mar 2009
Location: Bridgewater, NJ
Posts: 786
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Try switching out the tweak files and lowering the vehicle temperature (I think the temperature controls the vehicle's value to the bots and determines whether they'll want to take it or not).
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#6 |
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They tweaked the helicopters so that they handle better for bots.
But I think the reason why the helicopters are a bit different to handle in PRMP is so that they can get those real high speeds, notice that PRSP helicopters are easier to handle but are real damn slow while PRMP helicopters go like a racecar. |
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#7 |
![]() Join Date: Aug 2009
Location: Nottingham <3
Posts: 2,014
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#8 |
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i thought that there was an Apache on Kashan desert that was the MP version
Edit: yup i just checked the code rem [ObjectSpawnerTemplate: cpname_kd_64_usmain_ah_1] ObjectTemplate.create ObjectSpawner cpname_kd_64_usmain_ah_1 ObjectTemplate.activeSafe ObjectSpawner cpname_kd_64_usmain_ah_1 ObjectTemplate.modifiedByUser "WSU" ObjectTemplate.isNotSaveable 1 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setObjectTemplate 2 us_ahe_apache_mp ObjectTemplate.minSpawnDelay 600 ObjectTemplate.maxSpawnDelay 600 ObjectTemplate.TimeToLive 240 ObjectTemplate.Distance 100 ObjectTemplate.team 2 ObjectTemplate.teamOnVehicle 1 and it said there spawns a MP version of the Apache on kashan |
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#9 |
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Sheath no sword;
Lower no shield; Lack no vigilance. |
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| Tags |
| add, handling, helis, plinths, suggestion |
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