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| v0.97 Coop & Singleplayer Suggestions and feedback pertaining to Project Reality Single Player. |
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#21 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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We weren't sure of the steps in bot difficulty, 80-90 it will be next time.
Just out of curiosity, what deviation changes have been made to the standard rifles and sniper rifles, I'm finding it ridiculously easy to hit things with them both. EDIT: Outlawz - have you also seen some of the bots attempts to use an RPG, it normally ended up with the round landing about 20m in-front of them and team-killing someone. |
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#22 | ||
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Retired Dev
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Quote:
Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You can have my gun when you pry it from my paranoid, mentally disturbed, physically-abusive, cold, dead hand. LINKS:>>>
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | |
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#23 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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Different in a good way (less deviation than PRSP) or bad (more deviation than PRSP)?
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#24 |
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Retired Dev
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You can have my gun when you pry it from my paranoid, mentally disturbed, physically-abusive, cold, dead hand. LINKS:>>>
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. | |
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#25 | |
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PR:BF2 Developer
![]() Join Date: May 2007
Location: Seattle
Posts: 1,170
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Quote:
You'll be amazed at how much more accurate they get the higher the difficulty. Especially the grenadiers and that f*ckin' INS with the PKM! Hate that guy! Much harder now to 'snip' as you have to constantly move out of harms way to keep alive. Not as easy to just camp out anymore. | |
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#26 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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I upped the difficulty to 70 and played Karkand Mountains with mates, the bloody JDAMs
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#27 |
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PR:BF2 Contributor
![]() Join Date: Nov 2007
Posts: 2,950
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bump,
just giving some inspiration on how awesome PRSP can be |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. :Beauty is in the eye of the beholder. TAP DAT ASS. |
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#28 |
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PR:BF2 Developer
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Seeing how it's summer time now, this should be conducted moar often nao.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#29 |
![]() Join Date: Mar 2009
Posts: 76
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Omg. Try playing PRSP with 90% difficulty on maps with loads of trees.
"Where the $%&*^( hell are they shooting from?" By the way. The suppression effects last way to long on PRSP. The Blurry screen stays too long. |
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#30 |
![]() Join Date: Mar 2009
Location: Västerås
Posts: 35
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zombie modes are always fun!
im guessing you allowed the bots to use only knife? how can i join the next time? |
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Last edited by HannesFury; 09-18-2009 at 04:41 PM..
Reason: sloppy fingers
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| Tags |
| heavy, jpeg, mod, prsp, zombie, zombies |
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