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Old 07-18-2016, 06:03 PM   #11
[R-CON]Fastjack
PR:BF2 Contributor

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Default Re: PR Coop Insurgency Gamemode Kokan

Quote:
- React to enemy incursions in a realistic manner. (The Ai Bots will change objectives on the go if they feel another objective, like defending the cache, is more important than their current one).
I only get it half to work in SP because i get a stallment. Blufor bot entering an alertzone and Opfor bot will have the alertzone back and so on and so on and so on ....
My goal is humanplayer team vs botteam. Humans have a free will and can go where they want if the area isn't of importance for them. A bot will recapture it in a second and going to the next human occupied SA and will fight them.
To overcome this in SP, you should place fobs behind the enemy lines and when the Blufor bots spawning at your fob, the Opfor bots falling back and try to recapture occupied SA.

Another nice gimmick with SA's is (i found out on the hardway ingame - got raped by techies) when you use the gridpattern, it will happen that a fob get placed into such an alertzone and Opfor automatically know where your firebase is and will come for you.
Quote:
- Do patrol routines
Yes it is like a patrolroute but you can use other additional SA's as patrolroutes without using vehicle or soldier waypoints. In conquest, the bots taking the shortest allowed route. Sometimes, you have locations in the map where vehicle stuck at a corner or any other object because the navmesh fucked up a bit. You can use a SA to overcome that problem. On burning Sands for excample, when the bots leaving the mainbase, i routet them first to the servicestation tricrossing and than i allowed them to drive to the warehouses to capture the alertzone of the warehouse i placed. Would i connect the mainbase directly with the warehouses, the bots leaving the road and drive over the terrain and stuck in the middle of the desert because the navmesh is there to deep under the terrain or to high.

About ressources
I tested local, i dont know if the 430 objectspawner of the map causing that (406 are ammocache locations maybe i exaggerated) and i play with 79 bots. I also run all settings on high.

My machine is good, Quadcore 4x3GHz amd phenom II X4 945, 12 GB RAM, NVidia 650GTX 2GB atleast for this old ladie game. I also use a my old HDD andhave not an SSD maybe that is also a reason and i dont overclock my processors

Code:
System Information
------------------
  Operating System: Microsoft Windows 10 Home (10.0.10586)
      Architecture: 64-Bit
   Current Culture: German (Germany)
       Motherboard: Gigabyte Technology Co., Ltd. GA-MA790XT-UD4P
         Processor: AMD Phenom(tm) II X4 945 Processor (Physical: 4, Logical: 4)
            Memory: 12,00 GB
      DIMM Modules: A0: 8,00 GB @ 1333 MHz
                    A1: 2,00 GB @ 1333 MHz
                    A3: 2,00 GB @ 1333 MHz
         Page File: 12,00 GB
    .NET Framework: 4.6+ Release Build: 394254, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 650
   Display Mode(s): 1280 x 1024 (32 bit) @ 60 Hz
    Driver Version: 10.18.13.6822 (368.22)
    Display Memory: 2,00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Lautsprecher (Realtek High Defi
 Primary Recording: Mikrofon (Realtek High Definiti
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 140,01 GB, Total: 387,62 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 140,01 GB, Total: 387,62 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\Fastjack\Documents\ProjectReality\Profiles
                    Free: 140,01 GB, Total: 387,62 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\FastJ@ck\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 140,01 GB, Total: 387,62 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\FastJ@ck\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 140,01 GB, Total: 387,62 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr, pr_edit
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.3.9.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

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      Display Mode: 1280x1024@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: False
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: Medium
               EAX: True

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    Audio Provider: Software
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               EAX: True
[R-CON]Fastjack is offline
Last edited by [R-CON]Fastjack; 07-21-2016 at 08:48 AM..
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Old 07-19-2016, 03:15 PM   #12
[R-CON]Fastjack
PR:BF2 Contributor

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Default Re: PR Coop Insurgency Gamemode Kokan

I also noticed, when you play commander and you select all botsquads and you order all of them with a movemarker to a specifiec location, they doing it.
The reason, why the bots dont doing it in AAS4 is, you can send bots only to a StrategicArea, that means only to flags.
With the Alertzone SA's placed over the map the bots will go to the Order positions of the closest SA, where you placed the movemarker.

That is good for the SP part. You can play the commander in SP and the bots following your orders and clearing the way to the ammocache.
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Old 07-19-2016, 06:21 PM   #13
Valmont
Default Re: PR Coop Insurgency Gamemode Kokan

Quote:
Originally Posted by Fastjack View Post
I also noticed, when you play commander and you select all botsquads and you order all of them with a movemarker to a specifiec location, they doing it.
The reason, why the bots dont doing it in AAS4 is, you can send bots only to a StrategicArea, that means only to flags.
With the Alertzone SA's placed over the map the bots will go to the Order positions of the closest SA, where you placed the movemarker.

That is good for the SP part. You can play the commander in SP and the bots following your orders and clearing the way to the ammocache.
Wow Fastjack! It seems you have found a mayor breakthrough in Ai behaviour for BF2 and PR!

It obviouly requires a lot of work to get right so I will contact you in the near future to offer you my help with this project of yours

Please keep up the news comming, it is all very exiting!
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Old 07-19-2016, 07:49 PM   #14
[R-CON]Fastjack
PR:BF2 Contributor

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Default Re: PR Coop Insurgency Gamemode Kokan

When you have accidently an ai codder in your pocket, please ask him if he would be so kind and code some strategies for me.

All the conditions and prerequisites code bla stuff dont get into my mind yet because of the amount of SA's i have to handle and at some point the head starts hurting because the brain is close to explode.

You have ai codder in pocket Valmont
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Old 07-19-2016, 10:14 PM   #15
[R-CON]Fastjack
PR:BF2 Contributor

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Default Re: PR Coop Insurgency Gamemode Kokan

I have an shortscene (34 seconds) where you can see my movemarker on the minimap and where the apc's are. There is no invisible flag only a strategicarea. The ammocache was in the white shiny shed, 5m away from the apc's. The clip is so short because my UAV ran out of fuel and i stopped recording.



But i will make a shortclip about that topic.
But Valmont i have a question. Eric?
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Last edited by [R-CON]Fastjack; 07-19-2016 at 11:05 PM..
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Old 07-20-2016, 11:38 AM   #16
Valmont
Default Re: PR Coop Insurgency Gamemode Kokan

Hey Fastjack! Sorry I am not Eric, my name is Sebastian.

Anyways, I am no Ai coder but I know how to work my way on maps, waypoints and such
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Old 07-20-2016, 01:24 PM   #17
[R-CON]Fastjack
PR:BF2 Contributor

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Default Re: PR Coop Insurgency Gamemode Kokan

Quote:
Originally Posted by [R-DEV]Mats391 View Post
No one defending cache, just like in PVP
Nice work!


Related to Sbeneh's first clip: You saw there was already a Logi and a Fob by the ammocache.

I checked some of my other ingame footage and here i found my first try to attack the ammocache.

I failed
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Old 07-24-2016, 03:54 PM   #18
SHADOWNET
Default Re: PR Coop Insurgency Gamemode Kokan



WAO, this is dank mlg 420 yesscope john cena sheet, m9!
So, are u planning on improving the AI bots (maybe give them the ability to build fobs, place rps, etc?)

keep up the good work, m11!
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Old 06-18-2017, 07:32 AM   #19
Jabil_One
Banned
Default Re: PR Coop Insurgency Gamemode Kokan



Ok, things could be better but its better than before.
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Old 06-19-2017, 12:45 PM   #20
Jabil_One
Banned
Default Re: PR Coop Insurgency Gamemode Kokan



Here 30 Minutes of testing.
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