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18 Feb 2018, 00:00:00 (PRT)
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Old 04-28-2016, 04:58 PM   #11
Madar_al_Fakar

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Default Re: Coop and suppression effects... NOT RIGHT

Reminds me of the old Counter Strike Condition Zero, when there is a trick when u just throw a pathetic smoke grenade on the ground and stand right on it, the AI can't see you until in knife range. xD
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Originally Posted by DJ Barney View Post
Coop/SP is also PR training mode so the bots do a pretty good job of teaching new players what suppression means.
Aha except for the fact that being constantly blind is not something you will find in an online match, the bots take a shot and then proceed to make you blind, a human takes a shot (in his general direction, doesn't have to hit him) he ducks for cover -_-
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Old 04-28-2016, 05:40 PM   #12
[R-CON]Fastjack
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Default Re: Coop and suppression effects... NOT RIGHT

But the bots also not running for cover like a player. They still coming up to you like hipfiring lemmings ... also when you in a light assault vehicle with big gun on it. No fear!

Bots don't camp positions or plan ambushes except you codded some goddies or placed some bipods for static defense.

I believe in SP the suppression effect feels/is higher because enemy bots mostly coming in a bunch and all firing at you and that maximize the suppression effect.

In online coop games (team human vs team bot) you will notice that the suppression effect doesn't feel so hard anymore. When you get suppressed behind a cover, move immedatly to the next bigger cover and break the LOS (lineofsight) and the suppression will stop because no bot can see you. Next of your step should be something like "let them come to you" and have a superior position.

And keep in mind ...... GRENADES FIRST !!!
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