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Old 05-23-2012, 06:21 PM   #11
[R-DEV]Rudd
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Default Re: Challenge Fighting Bots?

some maps are better than others for Bots imo

Maps like Ramiel 16 where the bots have a nice linear progression where their superior numbers can tell really gets the humans down


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Old 05-24-2012, 02:21 AM   #12
ComradeHX

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Default Re: Challenge Fighting Bots?

Believe me when I say fighting against bots is actually really difficult; unless difficulty is under 80.

Bots are not smart but they can also HIT YOU while running...they do not follow PR deviation rules as far as I know.


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Old 05-24-2012, 09:56 AM   #13
Bob of Mage
Default Re: Challenge Fighting Bots?

Quote:
Originally Posted by ComradeHX View Post
Bots are not smart but they can also HIT YOU while running...they do not follow PR deviation rules as far as I know.
I think they hit while runnig because they fire so much, not because of super aim. The thing is that as soon as a bot knows you are they he will try and kill you, even at >300m. This is easiest to see with collaborator who uses a ?korpion. When you fight such a bot you'll get hit much more than normal due to the high fire rate.

The biggest issue in Co-op is when the humans get far too many assets compare to the bots. This is best seen on INS maps like Al Baṣrah. For example on Al Baṣrah the BAF (which 90% of the severs make you play on for a number of reasons) gets 4 Warriors (2 Co-op type and 2 normal type), 4 Scimitars (2 of each type again), 1 Lnyx, 1 Chinook, 1 Apache and some Land Rovers. To fight all this the Iraqis get (not 100%) 2 AT BRDM-2, 2 normal BRDM-2, and some techies. Now does this seem like a fair fight? It's the same with most maps since bot type armour needs to be added along side human type armour for when BLUFOR isn't all human. A good way to add more of challenge would be to lock out most, but not all, of the bot type armour from use by humans. There still needs to be a single bot type piece of armour for use in offline play.
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Old 05-25-2012, 12:23 PM   #14
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Default Re: Challenge Fighting Bots?

Fallujah is nice map for bots. They spawn in buildings occasionally and you'll have and insurgent shooting at you from a window or rooftop.

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Old 05-25-2012, 02:04 PM   #15
Outlawz7
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Default Re: Challenge Fighting Bots?

Quote:
Originally Posted by Bob of Mage View Post
The biggest issue in Co-op is when the humans get far too many assets compare to the bots. This is best seen on INS maps like Al Baṣrah. For example on Al Baṣrah the BAF (which 90% of the severs make you play on for a number of reasons) gets 4 Warriors (2 Co-op type and 2 normal type), 4 Scimitars (2 of each type again), 1 Lnyx, 1 Chinook, 1 Apache and some Land Rovers. To fight all this the Iraqis get (not 100%) 2 AT BRDM-2, 2 normal BRDM-2, and some techies. Now does this seem like a fair fight?
It's because coop replaced training, thus there's a bunch of assets so you can mess around with them, it's not supposed to be a fair fight or anything. Also what do you want the Insurgents to get? Havoks and T72s?

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Old 05-25-2012, 02:55 PM   #16
A.Finest
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Default Re: Challenge Fighting Bots?

We actually got the Difficulty of the bots set to 80% on the UMA Server :P.. We might upp that by another 5% soon

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Old 05-28-2012, 02:27 PM   #17
Bob of Mage
Default Re: Challenge Fighting Bots?

Quote:
Originally Posted by [R-DEV]Outlawz7 View Post
It's because coop replaced training, thus there's a bunch of assets so you can mess around with them, it's not supposed to be a fair fight or anything. Also what do you want the Insurgents to get? Havoks and T72s?
The issue is that the Co-op maps were designed for the stlye of play only found in offline play. The maps have asset layout for both teams to have bots, aswell as humans. Online it's always human v.s. bot, which causes issues due to humans being so smart (while most humans that is). One way to deal with these issues is to map layer designed for each play stlye. This would meant three versions of each map: one for BLUFOR to be all human, one for OPFOR to be all human (another option for this is to flip the factions so the MEC is BLUFOR on say Muttarh thus allowing humans to play on both sides of a map on the same map list on a human v.s. bot server), and one where each side is equal for offline play.

EDIT: I also want to add that most maps don't play well at all as OPFOR. Mostly this has to do with Carriers being uncappable and bots not knowing how to use Hueys well (as in they hover over points and often fly into each other).
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Old 06-14-2012, 06:36 PM   #18
T.A.Sharps

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Default Re: Challenge Fighting Bots?

Update:
I started playing Coop single player, full bots vs just me, with their tickets in the multi-hundreds. Kind of like a Z-day thing, its been pretty fun too. Especially if I challenge myself to do it only with the Sniper kit.

Though online matches between bots and people would be a lot more fun if the people had very limited assets.

People stuck to all INF vs 80% bots would be pretty hard.

It would be really nice if you had two separate bars, one to adjust the accuracy and the other the "intelligence" levels (such as running straight to you vs wandering around like cows) of the bots rather than just "bot difficulty".


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