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| Coop & Singleplayer Suggestions and feedback pertaining to Project Reality Single Player. |
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#11 |
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PR:BF2 Developer
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some maps are better than others for Bots imo
Maps like Ramiel 16 where the bots have a nice linear progression where their superior numbers can tell really gets the humans down |
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#12 |
![]() Join Date: Jun 2009
Posts: 1,259
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Believe me when I say fighting against bots is actually really difficult; unless difficulty is under 80.
Bots are not smart but they can also HIT YOU while running...they do not follow PR deviation rules as far as I know. |
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#13 | |
![]() Join Date: Sep 2010
Posts: 217
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Quote:
The biggest issue in Co-op is when the humans get far too many assets compare to the bots. This is best seen on INS maps like Al Baṣrah. For example on Al Baṣrah the BAF (which 90% of the severs make you play on for a number of reasons) gets 4 Warriors (2 Co-op type and 2 normal type), 4 Scimitars (2 of each type again), 1 Lnyx, 1 Chinook, 1 Apache and some Land Rovers. To fight all this the Iraqis get (not 100%) 2 AT BRDM-2, 2 normal BRDM-2, and some techies. Now does this seem like a fair fight? It's the same with most maps since bot type armour needs to be added along side human type armour for when BLUFOR isn't all human. A good way to add more of challenge would be to lock out most, but not all, of the bot type armour from use by humans. There still needs to be a single bot type piece of armour for use in offline play. | |
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#14 |
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Fallujah is nice map for bots. They spawn in buildings occasionally and you'll have and insurgent shooting at you from a window or rooftop.
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HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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#15 | |
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Retired PR Developer
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Quote:
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Originally Posted by whatshisname55:
"Ah yes, that link to your hard drive is working perfectly." |
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#16 |
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We actually got the Difficulty of the bots set to 80% on the UMA Server :P.. We might upp that by another 5% soon
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#17 | |
![]() Join Date: Sep 2010
Posts: 217
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Quote:
EDIT: I also want to add that most maps don't play well at all as OPFOR. Mostly this has to do with Carriers being uncappable and bots not knowing how to use Hueys well (as in they hover over points and often fly into each other). | |
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#18 |
![]() Join Date: Mar 2007
Posts: 362
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Update:
I started playing Coop single player, full bots vs just me, with their tickets in the multi-hundreds. Kind of like a Z-day thing, its been pretty fun too. Especially if I challenge myself to do it only with the Sniper kit. Though online matches between bots and people would be a lot more fun if the people had very limited assets. People stuck to all INF vs 80% bots would be pretty hard. It would be really nice if you had two separate bars, one to adjust the accuracy and the other the "intelligence" levels (such as running straight to you vs wandering around like cows) of the bots rather than just "bot difficulty". |
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| bots, challenge, fighting |
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