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Old 01-06-2009, 10:27 AM   #1
[R-COM]Darkpowder
Support Technician

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Default Next Map Game Format and Organisation Proposal

[u]Some thoughts on the next community map game[/u](s).:-

- This series of ideas, can be for the next mapcycle or for a future map. It could also be used as an addition to the multi-clan event match idea of joey, but knowing clans they have even more problems getting ready for a "skrim" than public players do. We can do the clan thing at the same time giving them an opportunity for some "quality" play, perhaps even giving them the first-look/first-play anywhere of this new map.

- To avoid complication with signups, squad allocation etc all server details, and team management can be done in TS.
- Some comprehensive instructions will need to be written explaining this to the public PR community forum, for example:

[i]1 - Players wait in team lobby and those wishing to be SL's should step up and the necessary rights and rooms will be created in a similar way to the PRT setup, alpha, bravo, charlie etc.
2 - Players will have written instructions how to do keybinds to speak between the SL's in separate squads in TS.
3 - Overall team commander can be flexible, and the SL's are expected to take up that position should the commander go offline or want some rotation. Team commander will have "Broadcast" rights to all team channels in TS, they will sit in a "command" room in TS, specific to each team.
4 - Players will be told to remain in their team's TS for the duration of the "organised" matches, someone will have to keep an eye on TS to ensure we don't get people sneaking into the opposing team's TS. Best to rely on the honour system here and those breaking the rules will just be barred from any future community event.[/i]

- The games can run on a set period, one GMT time period during the day on saturday and/or sunday, and one North-American time period if we have the staff to manage the game. The rest of the time they can be public without TS, but they are "locked down" into "TS-management-mode" for the specific games.

- ROE will be published and written into the TS channel(s), along with any illustration of no-go zones on a post in the public COM forums.


[u]Specific Game Types[/u]:- (to be run at set game times)

Requirements:-
- Someone with server-access and console knowledge (that isn't me) :)
- Someone to "run" the scenario. This person will have broadcast across both teams' commanders (and switchable to one team or anothers commander too)
- Each team commander is responsible for his/her team adhering to the scenario or the ticket-rules in operation.

Type 1: Ticket Match - Propose a more low-ticket match i.e. 300 tickets each, to allow players to repeat the match i.e. best of 3, also allowing time for more unusual scenarios after.

Type 2: Story-Scenario - I want some suggestions here, i will propose one below as an example when i have had a good look at the latest map.

For example:-

[b]"Protect the Vehicle"[/b]

- A designated vehicle - perhaps a UN vehicle or a captured enemy vehicle has fallen into the hands of the enemy. The vehicle contains vital communications equipment for the mission or evidence that will lead to many enemy defeats in the future. Grid reference for vehicle will be anounced to the team who have captured the vehicle at the start of each round, not before. The team who have captured the enemy vehicle will be allowed to fully deploy for 5 mins in order to setup hasty defences or to deploy and designate fire-arcs for their squads. (N.B. Tactical decision here for the commander will be whether they want some defences built or to spend the time briefing the troops and positioning them.
- On "GO" side attempting to re-capture their vehicle will be permitted to conduct operations as the commander sees fit to recapture their asset at any cost.

* Vehicle cannot be destroyed by the enemy in possession of it or the forces seeking to retrieve it. The vehicle must be successfully extracted to the friendly base command post. Scenario can be one or more vehicles, of different types, some requiring crewman kits/officer kits to drive or a simple jeep.
* Point scored by the team managing to extract the vehicle before a time-limit expires. If the vehicle is destroyed the match ends, with both sides losing a point.
If the side defending their captured vehicle manages to avoid the vehicle being destroyed and the enemy has not managed to bring the vehicle back to the command post that side gets a point after 30mins or so depending on the timer.
* ROE for both sides will be long-arms only with no explosives, and no vehicle-mounted weapons permitted to attempt to preserve the vehicle.

Required: UN R-COM observers to report on the destruction of the vehicle.


[b]"Black Ops"[/b]

The aim of this scenario is simple the enemy commander must be taken out.
When the commander is killed, no other player may take the place of the commander and the match will continue on a ticket basis until the end, this will illustrate to the community the value of the commander. The player "playing" the commander will be muted and is expected to disconnect from the game temporarily.

Victory conditions:-

1 - Enemy commander is killed - +50 tickets for the assassin's team
2 - Enemy commander is killed silently - +25 points for the team
3 - First commander to be killed +25 points (if both commanders are taken out during the match).

Team tickets plus modifier above will determine victory, R-COM to broadcast conclusions in TS afterward.

Required: 1 R-COM organiser on each team.


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Last edited by [R-COM]Darkpowder; 01-06-2009 at 11:17 AM..
Old 01-06-2009, 12:10 PM   #2
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: Next Map Game Format and Organisation Proposal

The Black Ops scenario would need some coding involved, you can't just magically give a team 50 tickets out of nowhere :p


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Old 01-06-2009, 01:04 PM   #3
[R-COM]Darkpowder
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Default Re: Next Map Game Format and Organisation Proposal

Guess what you don't have to code it you just do some maths :)

End of round tickets & R-COM mental arithmetic = final result.


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Old 01-06-2009, 01:54 PM   #4
[R-DEV]UK_Force
PR Industry Liason
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Default Re: Next Map Game Format and Organisation Proposal

Some good ideas here that with our Judges can be implemented easily.

This I think will be for a future map, I have one myself which I posted here, ie a "convoy" mode.


[url]http://www.realitymod.com/forum/f284-community-event-team-room/51041-operation-gunrunner-any-auditors-fancy.html[/url]



We do now though, need to get the Helmand Match sorted out.

.


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Old 01-08-2009, 06:21 AM   #5
[R-DEV]UK_Force
PR Industry Liason
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Default Re: Next Map Game Format and Organisation Proposal

Ok, we really needed to get this match going, prior to .85 release, and it was looking like no one was going to run with it - here in the team. To that end I have got the ball rolling, with a commander sign up thread:


1. Commanders elected by me.
2. Commanders get into the Team Forums and sort out their Barracks.
3. Team sign ups start - direct in the Team Forums.
4. Commanders grab their players and set the usergroups up so they can see their sub-forum.
5. Teams Organised how they want.
6. Map Released to teams to train and practice if they want (Brits can use ABA Server, Ins - Official Server).

7. TS Set up and all SL's given CA .... they use TS how they want.
8. Match Played




Very basic but ... simple, and we needed to get this match done prior to the release, and no one stepped up to organise this.




What I really would like to see though now, is a discussion between the 2 match organisers, and look at how they want to run future ones, and get things into a position and ready to implement this for the 3rd match.







UKF


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