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Old 07-11-2009, 04:40 AM   #21
PLODDITHANLEY
Supporting Member
Default Re: VIP 2/Zombie Night 2 Feedback

Quite fun....
Server was horribly Laggy for me...I never get lag normally and ping was 71.
Makes a change Good commander on the first one Cheditor, but no CO on MEC for the second one though?
Ploddit
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Old 07-11-2009, 05:21 AM   #22
PepsiMachine

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Default Re: VIP 2/Zombie Night 2 Feedback

Quote:
Originally Posted by 503 View Post


The crazy chopper stuff starts happening around 8:16
I see myself...wandering around quite aimlessly . No wonder why I got shot a lot...

Also, us trying to get cyberzomby up on the roof to protect us from the Cobra. I was prone pushing him and be drops dead in front of me

Lag killed zombies, I drive a truck straight and find myself in a light pole?

Good games, we have to get this set up every Friday.
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Old 07-11-2009, 05:35 AM   #23
cyberzomby
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Default Re: VIP 2/Zombie Night 2 Feedback

haha I love those videos :P The fail chopper squad was epic as well :P they got flinged over the wall almost everytime :P


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Old 07-11-2009, 05:55 AM   #24
[R-DEV]Matrox
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Default Re: VIP 2/Zombie Night 2 Feedback

Was really eventful. Commanding Ramiel as Insurgents was just complicated, but a the teamwork shown by everyone was second to none. I was still shocked that the pilot was able to be evacuated from checkpoint Bravo to Checkpoint Charlie. Shame we lost him there.

Castle Wolfenstein was also very, very intense. The castle was very difficult to penetrate, however was a good laugh trying to attack it. i began as MEC,but quickly moved over to the US to assist the attack. Loved every bit of it.

Quote of the night, didn't find out who it was, but it was in the city, quite close to hotel:

"Sorry for shooting at you man, you look alot like MEC"
"Mate, I am MEC, who...."

Shoots me in the face.


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Old 07-11-2009, 05:58 AM   #25
[R-MOD]Darkcloak2
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Default Re: VIP 2/Zombie Night 2 Feedback

'twas epic.
really fun except for the server lag during the second part of the event sorta messed up the zombies.
defending the castle was really fun though, felt sort of like when people actually defended castles.



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Old 07-11-2009, 07:17 AM   #26
MrSh@vid
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Default Re: VIP 2/Zombie Night 2 Feedback

Was good fun, although assaulting the castle was a bi*ch, i think the US pre-round rituals helped them to secure the pilots though on Ramiel.
YouTube Video



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Old 07-11-2009, 08:36 AM   #27
laubox
Default Re: VIP 2/Zombie Night 2 Feedback

i must say that last video was a great idea from me:P
thnx for filming that i have a video too but no sound:S

grtz laubox


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Old 07-11-2009, 08:39 AM   #28
Cheditor

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Default Re: VIP 2/Zombie Night 2 Feedback

You actually don't know how much i wanted to drive a stryker through you guys, was joining and hear everyone saying that.



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Old 07-11-2009, 10:19 AM   #29
L4gi
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Default Re: VIP 2/Zombie Night 2 Feedback

Quote:
Originally Posted by DrugKoala View Post
Oh, and L4gi, sorry for spraying you, but I was doing fire mission and eating pineapple in the same time. Hope you don't mind.
Lol, no problem mate. Had a blast on Ramiel. Muttrah was a bit less fun, maybe tweak the rules a bit next time so it doesnt turn into a multiple hour counter-strike match? :P


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Old 07-11-2009, 10:28 AM   #30
Cpl.Small

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Default Re: VIP 2/Zombie Night 2 Feedback

Quote:
Originally Posted by PLODDITHANLEY View Post
Quite fun....
Server was horribly Laggy for me...I never get lag normally and ping was 71.
Makes a change Good commander on the first one Cheditor, but no CO on MEC for the second one though?
Ploddit
I was CO on MEC for Muttrah but only at the end, I wouuld have gone once Matrox left as CO but I didn't realise he had.


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