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Old 06-06-2009, 06:16 PM   #31
cyberzomby
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Default Re: Raid on Fallujah ROUND 2 - Feedback

uhu. I was also disapointed with the way some of the squads worked. I also should have tried and push more communications out of them since most of the time, the only time someone contacted something it was a cache position or a hide-out. While we needed small things like infantry and bomb-car attacks as well.

disclaimer: Not ripping on you boys and men! Like I said on TS I had fun. Just constructive feedback for myself and the rest for who-ever wants it.


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Old 06-06-2009, 06:28 PM   #32
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Default Re: Raid on Fallujah ROUND 2 - Feedback

I went away for 5 minutes to get some food, my rally point had been destroyed, all 6 of my soldiers (who I rigged up at the last minute) had disappeared from the squad, and I was dead.

Little bit annoyed at that, if you start something, why not see it through to the end?
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Old 06-06-2009, 07:05 PM   #33
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Default Re: Raid on Fallujah ROUND 2 - Feedback

Quote:
Originally Posted by [R-COM]cyberzomby View Post
Bradley btw didnt got destroyed on the highway.
Lol, yeah it kinda did. I should know I was about 25 feet away from it when my squads RPG gunners blew it to pieces

Anyways was just an illustration of the lack of coordination that was evident from my point of view, especially if said Bradley was meant to be transporting a squad.

But fair enough if you only had 48 hours.


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Old 06-06-2009, 07:24 PM   #34
cyberzomby
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Default Re: Raid on Fallujah ROUND 2 - Feedback

Quote:
Originally Posted by jigsaw-uk View Post
Lol, yeah it kinda did. I should know I was about 25 feet away from it when my squads RPG gunners blew it to pieces

Anyways was just an illustration of the lack of coordination that was evident from my point of view, especially if said Bradley was meant to be transporting a squad.

But fair enough if you only had 48 hours.
hmmm. And this also shows my intel level :P Oh well! As long as the match was not a waste of time fun wise right? At least we tried :P :P


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Old 06-06-2009, 07:36 PM   #35
Chase Armitage
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Default Re: Raid on Fallujah ROUND 2 - Feedback

I was missing prior to the game proper composed squads, use of mumble [b]instead[b] of TS ( dont tell me TS would be harder to set up these days ) and a general idea about the whole game plan and as to what every squad will be doing before the whole event even started.
Also this dark-ish version of fallujah with all its incompletness ( I actually got stuck in a ditch at the side of the road and so did half of my squad ) really didn't appeal much to me.
Hopefully those things get sorted until the next event.

I just want to elaborate my whole point on the messed up squads a bit more.
Wouldn't it be more helpful to assign people to the squads some days before the whole event starts. You could for example allow everyone to team up with whoever they want until lets say 2 days before the thing.
After that everybody that is not yet with a squad will be put to one.
Additionally maybe those who like to have a game plan could make one prior, post them and the whole team could decide which one to utilize.

That said I dont want to appear ungrateful towards those who put there own time and effort into this event making this possible at all. Thank you very much.
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Last edited by Chase Armitage; 06-06-2009 at 07:49 PM..
Old 06-06-2009, 07:48 PM   #36
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Default Re: Raid on Fallujah ROUND 2 - Feedback

Got my sig!


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Old 06-06-2009, 07:52 PM   #37
cyberzomby
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Default Re: Raid on Fallujah ROUND 2 - Feedback

Quote:
Originally Posted by Chase Armitage View Post
I was missing prior to the game proper composed squads, use of mumble [b]instead[b] of TS ( dont tell me TS would be harder to set up these days ) and a general idea about the whole game plan and as to what every squad will be doing before the whole event even started.
Also this dark-ish version of fallujah with all its incompletness ( I actually got stuck in a ditch at the side of the road and so did half of my squad ) really didn't appeal much to me.
Hopefully those things get sorted until the next event.

I just want to elaborate my whole point on the messed up squads a bit more.
Wouldn't it be more helpful to assign people to the squads some days before the whole event starts. You could for example allow everyone to team up with whoever they want until lets say 2 days before the thing.
After that everybody that is not yet with a squad will be put to one.
Additionally maybe those who like to have a game plan could make one prior, post them and the whole team could decide which one to utilize.

That said I dont want to appear ungrateful towards those who put there own time and effort into this event making this possible at all. Thank you very much.
I did pm a fairly long pm to the 4 squad-leaders who volunteered. That contained a rough gameplan on how to use the assets, my expectations and some other things. Than when the match started I layed down a general plan on how to start and react on the first cache. To me, there isnt much more to plan on random cache positions in a day or so. So it has more to do with the fairly short notice of the match than with the team itself.

Just to show you there was some planning involved


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Old 06-06-2009, 07:53 PM   #38
[R-MOD]Jigsaw
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Default Re: Raid on Fallujah ROUND 2 - Feedback

Quote:
Originally Posted by Chase Armitage View Post
I just want to elaborate my whole point on the messed up squads a bit more.
Wouldn't it be more helpful to assign people to the squads some days before the whole event starts. You could for example allow everyone to team up with whoever they want until lets say 2 days before the thing.
After that everybody that is not yet with a squad will be put to one.
Additionally maybe those who like to have a game plan could make one prior, post them and the whole team could decide which one to utilize.
Well actually it was done like this previously, more specifically for the Raid on Fallujah round 1 event, it was exactly as you describe. For some reason wasn't done this time around.

Also with insurgency the forward planning element is limited given the randomised nature of the gamemode.


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Old 06-07-2009, 01:12 AM   #39
Wilkinson
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Default Re: Raid on Fallujah ROUND 2 - Feedback

This map was intended on the Complex Gameplay we call "Strategy Events". But we decided on trying something new. As a team we decided to see a freelax (free+Relaxed) Game mode. Less organization. The map obliviously was prepped and coordinated at a moment's notice.

Cyb3r did an amazing job holding our tickets for 1 hour and 30 Minutes.

With Future Releases, we intend on setting base on either "Freelax" Or "Strategy". Personally my squad had a lot of fun. We got beat up pretty badly but we as an R-COM team intend on fixing our game modes for the future.

Quote:
Also this dark-ish version of fallujah with all its incompletness ( I actually got stuck in a ditch at the side of the road and so did half of my squad )
if you did some background Research of the map, nothing was changed from Round 1 to Round 2. The Raiding Scenario happens either at night or at Dawn Time. The Lighting of the map was intended for a Dawnish Time scene. Personally I apolgize for not setting and giving out enough screenshots and video of the first map. I will help fix for the future

Quote:
Team Forums would have been helpfull like you point out, but they wouldnt have helped us that much this time around since we only got the map 1 day in advance. So thats also a point we can improve on I'd say.
We are working on fixing the team forums and planning a solution. Future "Strategy" Events will use some form of a communication forum. Better Rules and procedures will come in the future


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Old 06-07-2009, 07:38 AM   #40
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Default Re: Raid on Fallujah ROUND 2 - Feedback

I've played the community match not for a first time and i think this one was a very successful one even without having Team Forum.
I think any battleplan prepared before match have a small chance to work out simply because in battle day almost half of people don't show up we look for reserves and then its all up to Commander and Squad Leaders(those who show up) to properly lead battle according to situation on field. This is especially on maps with random flags and ins mode.

Anyway The match was very good and we have lots of fun!
Comms and coordination with our Commander [T&T]Cyb3rzomby and another USMC squad lead by [PR]Nato|cfschris was excellent!
We manage to successfully operate with 2-3 Hummers for both our squads all the round covering each other. Also Big thanks to a Tank squad

Thanks to all for a great game

Derkah


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