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#21 |
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Thanks Rico, I'm sure Wilki will check that out
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#22 |
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BATTLE RECORDER FILES
www.tacteam.org/downloads/event-rof-160509.zip |
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#23 |
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My rant:
- Too much assets for USMC (if its not obvious to somebody yet) - Insurgents had tickets. Why? - AAS - Uneven teams. I don't usually whine about teams but this time we had (according to signups, didn't bother to count in game) 24 clanned in USMC and less than 10 in Insurgents. This + the cons above is a complete disaster imo. These games should be fun, not over-powered team kicking noobs asses for 1h and then hi-fiving after that + Nicely organized + Good rules for the civiliankillers + Great map |
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#24 |
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So the match was a complete disaster?
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#25 |
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Well your driving was. The match was good, just needs to be Insurgancy game mode rather than flags. Even in the skirmish maps you see insurgents get pwned just by the simple fact that BLUFORE has optics and kits.
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MA3-USN Inactive Reserve
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Senae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa One happy family.... CLANNAD After Story クラナド ァフターストーリー |
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#26 |
![]() Join Date: Mar 2009
Location: london
Posts: 2,361
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Well i was going over the BR and i saw 2 Sappers take out an Abrams, they snuck up on it and layed tank mines behind it then forced it to move backwards. This was how the insurgents are skilled in sneaking and forcing the Blufor into your terms.
Edited for exageration purposes. |
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Last edited by Cheditor; 05-19-2009 at 03:33 PM..
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#27 |
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Lol i was standing on my car watching that happen, so hard to watch it
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#28 | |
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Banned
![]() Join Date: Jun 2008
Location: San Diego/California
Posts: 808
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Quote:
1) water tower and condos(?) are in too much favor for U.S. ie no where for insurgents to hide/ambush and do their thing properly 2) insurgents need to be able to cap back. It was essentially counter-attack, but without reinforcements and ability to cap back after time. 3) More punishment for civie killers, I would recommend a ticket loss for each civie killed. Maybe something along the lines of warning for first-2tickets for 2nd-4tickets-6-8 and so on, and its team cumulative. I got killed as civie 4 times and only thing they got were warnings cause 4 different guys did it. No incentive really for them not to kill me. Only applies to AAS which leads me to next... 4) Make it insurgency. By doing this US will have to rely more heavily on inf and have to leave the comfort of their taken being able to protect them. Every flag's radius was large enough that a tank could find a good area to rain hell. Tanks can't destroy most caches so they won't be able to solely get the victory, not that they did. 5) If you keep it AAS make the flag increasingly more difficult for the US to capture. ie first flags are easy, next set is harder and so on until the last one which is almost impossible. Overall, potentially fun map(I do realize how hard it is to make a balanced bug free map without little to no testing) and thanks to all who organized. EDIT* Another thought could be to make it Taliban which have a bit more of a fighting chance. | |
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#29 |
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Thanks for your feedback Octo. Will definetly Take a check into for Round 2
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#30 |
![]() Join Date: Mar 2007
Location: Lowell MA USA
Posts: 3,283
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Overall, it seems everyone had a blast doing it, which is the overall goal of these matches, it was well platyed from what I saw and really nice fights and well balanced. Great job Wilkinson and team.
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