project reality header
Go Back   Project Reality Forums > PR Community Event Forums > Community Events > Feedback
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Feedback Feedback on Events Played

Contact Support Team Frequently Asked Questions Register today!

Closed Thread
 
LinkBack Thread Tools Display Modes
Old 05-17-2009, 10:28 AM   #21
Cpl.Small

Cpl.Small's Avatar
Send a message via MSN to Cpl.Small
Default Re: Raid of Fallujah - Feedback

Thanks Rico, I'm sure Wilki will check that out


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Cpl.Small is offline
Old 05-17-2009, 10:59 AM   #22
Wilkinson
PR Server License Administrator

Wilkinson's Avatar
Send a message via AIM to Wilkinson
Default Re: Raid of Fallujah - Feedback

BATTLE RECORDER FILES
www.tacteam.org/downloads/event-rof-160509.zip


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Wilkinson is offline
Old 05-18-2009, 07:09 AM   #23
Zi8

Zi8's Avatar
Default Re: Raid of Fallujah - Feedback

My rant:

- Too much assets for USMC (if its not obvious to somebody yet)
- Insurgents had tickets. Why?
- AAS
- Uneven teams. I don't usually whine about teams but this time we had (according to signups, didn't bother to count in game) 24 clanned in USMC and less than 10 in Insurgents. This + the cons above is a complete disaster imo. These games should be fun, not over-powered team kicking noobs asses for 1h and then hi-fiving after that

+ Nicely organized
+ Good rules for the civiliankillers
+ Great map


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Zi8 is offline
Old 05-18-2009, 11:25 AM   #24
Cpl.Small

Cpl.Small's Avatar
Send a message via MSN to Cpl.Small
Default Re: Raid of Fallujah - Feedback

So the match was a complete disaster?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Cpl.Small is offline
Old 05-18-2009, 12:27 PM   #25
Rissien
Supporting Member

Rissien's Avatar
Send a message via MSN to Rissien Send a message via Skype™ to Rissien
Default Re: Raid of Fallujah - Feedback

Well your driving was. The match was good, just needs to be Insurgancy game mode rather than flags. Even in the skirmish maps you see insurgents get pwned just by the simple fact that BLUFORE has optics and kits.

MA3-USN Inactive Reserve

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Senae Furukawa, Nagisa Okazaki, Ushio Okazaki, Tomoya Okazaki, Akio Furukawa
One happy family.... CLANNAD After Story
クラナド ァフターストーリー
Rissien is offline
Old 05-18-2009, 02:40 PM   #26
Cheditor

Cheditor's Avatar
Default Re: Raid of Fallujah - Feedback

Well i was going over the BR and i saw 2 Sappers take out an Abrams, they snuck up on it and layed tank mines behind it then forced it to move backwards. This was how the insurgents are skilled in sneaking and forcing the Blufor into your terms.

Edited for exageration purposes.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Cheditor is offline
Last edited by Cheditor; 05-19-2009 at 03:33 PM..
Old 05-18-2009, 08:16 PM   #27
Cpl.Small

Cpl.Small's Avatar
Send a message via MSN to Cpl.Small
Default Re: Raid of Fallujah - Feedback

Lol i was standing on my car watching that happen, so hard to watch it poor Abrams


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Cpl.Small is offline
Old 05-18-2009, 11:10 PM   #28
octo-crab
Banned
Default Re: Raid of Fallujah - Feedback

Quote:
Originally Posted by Cheditor View Post
Well i was going over the BR and i saw 2 Sappers completly WTF pwn an Abrams, they snuck up on it and layed tank mines behind it then forced it to move backwards. This was how the insurgents are skilled in sneaking and forcing the Blufor into your terms.
Hard to force blufor onto our terms when they can sit 300m away from a flag a pick us off with tank rounds for the intial two flags. Anywho My thoughts:

1) water tower and condos(?) are in too much favor for U.S. ie no where for insurgents to hide/ambush and do their thing properly

2) insurgents need to be able to cap back. It was essentially counter-attack, but without reinforcements and ability to cap back after time.

3) More punishment for civie killers, I would recommend a ticket loss for each civie killed. Maybe something along the lines of warning for first-2tickets for 2nd-4tickets-6-8 and so on, and its team cumulative. I got killed as civie 4 times and only thing they got were warnings cause 4 different guys did it. No incentive really for them not to kill me. Only applies to AAS which leads me to next...

4) Make it insurgency. By doing this US will have to rely more heavily on inf and have to leave the comfort of their taken being able to protect them. Every flag's radius was large enough that a tank could find a good area to rain hell. Tanks can't destroy most caches so they won't be able to solely get the victory, not that they did.

5) If you keep it AAS make the flag increasingly more difficult for the US to capture. ie first flags are easy, next set is harder and so on until the last one which is almost impossible.

Overall, potentially fun map(I do realize how hard it is to make a balanced bug free map without little to no testing) and thanks to all who organized.

EDIT* Another thought could be to make it Taliban which have a bit more of a fighting chance.
octo-crab is offline
Old 05-18-2009, 11:54 PM   #29
Wilkinson
PR Server License Administrator

Wilkinson's Avatar
Send a message via AIM to Wilkinson
Default Re: Raid of Fallujah - Feedback

Thanks for your feedback Octo. Will definetly Take a check into for Round 2


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Wilkinson is offline
Old 05-19-2009, 07:06 AM   #30
LtSoucy
Supporting Member

LtSoucy's Avatar
Default Re: Raid of Fallujah - Feedback

Overall, it seems everyone had a blast doing it, which is the overall goal of these matches, it was well platyed from what I saw and really nice fights and well balanced. Great job Wilkinson and team.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Reality Gaming - Making Games Reality

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.




LtSoucy is offline
Closed Thread


Tags
fallujah, feedback, raid
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 06:51 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.