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#21 | |
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PR Industry Liason
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Its not as easy as "just add it in", we dont work that way ? The [R-COM]s are doing a great job just fine too, and no they are not involved in any of the PR Core game stuff, that not their job? | |
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#22 |
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PR Industry Liason
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The server has seen 308 players, averaging around 2 hours each ..... not that bad really ?
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#23 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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I understand that it's not quite that easy - I was exaggerating - but I still don't see how it would be so difficult to make this map suitable as a new version of Kashan by playing with the assets - fairly easy - and changing the map overlay.
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#24 |
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PR Industry Liason
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It is easy enough when you look at it like that, but then bring in, current maps, different layers required, balance etc, etc .... there is a bit to it.
We are however looking at creating a community map pack once we have 6 or so maps audited, again they will be tweaked for Public Play, once the Matches are finished. . |
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#25 | |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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Quote:
Like UKF said, new layers would have to be added, new map overlays then have to be done and the statics would have to be tweaked, it would look very odd having all of the tank net thingies (sorry for the lack of terminology) empty. | |
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#26 |
![]() Join Date: Nov 2007
Location: You can't get here from there
Posts: 1,602
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Is there a remote chance that it will be done for 0.85, depending on when that patch is released, or is the target date for the map pack 0.9 or later?
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#27 |
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PR Mapper Team
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,621
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| desert, play, public, rats, weekend |
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