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Old 08-29-2009, 05:35 PM   #51
HughJass

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Default Re: Night Map Packs

do we have functioning night vision in pr finally? or is this some addon?


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Old 08-29-2009, 05:38 PM   #52
[R-DEV]Rudd
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Default Re: Night Map Packs

Quote:
Originally Posted by HughJass View Post
do we have functioning night vision in pr finally? or is this some addon?

I'm unsure of the technical side of shaders etc, but if you look in your folder you'll see shaders_night or something along those lines. I think these were left over from Bi Ming, and I believe they were made by R-DEV Eggman. I think these are the shaders being used atm.

I am also unsure how the upcoming 1.5 patch will affect this all since afaik booster packs etc will be affected and I'm unsure how this may affect the project.


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Old 08-29-2009, 05:40 PM   #53
Robbi
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Default Re: Night Map Packs

It is functioning, to a degree, but their is more to it than that.

Getting the kits to work is sorted, but getting them to actually 'work' on maps is another story.


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Old 09-24-2009, 10:12 AM   #54
Elektro

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Default Re: Night Map Packs

Quote:
Originally Posted by [R-DEV]Matrox View Post
Kashan is simply not viable due to the difficulty of flying jets with NVG
Dont fly jets with night vision, just stick to the long ranged aim-120 and when you get a lock you fire. Besides the lights on the runway are too beautiful, would make flying 10000 more epic.


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Old 09-25-2009, 09:35 PM   #55
Garmax

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Default Re: Night Map Packs

that video was one of the most epic things ive seen in a very long time


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Old 09-27-2009, 07:09 AM   #56
UKrealplayER666

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Default Re: Night Map Packs

WE NEED M203 LAUNCHABLE FLARES!!!!! AND WE NEED THEM NOW!!!!, to explain, its to light up an area, get rid of the nead for NVG's for a short time, easyer to see targets, heli markers, distress beacons... as you do, you get me?
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Old 09-27-2009, 07:31 AM   #57
Robbi
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Default Re: Night Map Packs

Wouldnt work, to have both NVG enabled and to have dynamic lighting is not an option.


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