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Old 07-10-2009, 09:37 AM   #11
MrSh@vid
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Default Re: Night Map Packs

That looks amazing.............



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Old 07-10-2009, 09:58 AM   #12
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Default Re: Night Map Packs

wow that's epic, I know the video isn't about it lol, but i like the music too


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Old 07-10-2009, 11:16 AM   #13
[R-DEV]Dr Rank
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Default Re: Night Map Packs

Beautiful work mate! What did you use to create the light sources?


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Old 07-10-2009, 11:37 AM   #14
[R-DEV]UK_Force
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Default Re: Night Map Packs

Nice work, and this has been a long time coming - Night Maps


.


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Old 07-10-2009, 11:56 AM   #15
Wilkinson
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Default Re: Night Map Packs

Quote:
Originally Posted by [R-DEV]Nickbond592 View Post
you might want to Pm Rudd who i belive is working on making a Night version of tadsae.
I talked to Rudd in regards to Barracuda, Also matrox I will add some light sources to barracuda as well. but will contact him on Tad Sae. People seem to lag on that map but worth checking out.

Quote:
Originally Posted by [R-DEV]ballard_44 View Post
Did you use the DICE version of Mashtuur City?
BALLARD! Is there any way I can get PR's Version. It is so much better. Been looking around for ages fo the thing but couldn't find it even for the Retro Map Pack.


@Matrox, could we make a little trailer for the Night Maps this time. Just a quick over scan of the Maps, add some music and tada. ?


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Old 07-10-2009, 12:18 PM   #16
cyberzomby
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Default Re: Night Map Packs

Wauw! When u where flying straight at the dam it looked beautifull! Good work there!!


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Old 07-10-2009, 01:00 PM   #17
Wilkinson
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Default Night Map Packs

Mappers working on any map, please place your map's assets here. It makes it easier for 2D Artist and for Admins to see what is there.

Please include anything GPO. JDAMS, Area Attacks as well.

Please place Timers for assets as well, if they are delayed spawns etc.

Quote:
Audit Name:
Actual Map:

Teams:
Ticket Count

Assets for Blufor:

Assets for Opfor:

Example

Audit: Operation Desert Denial
Actual Map: Ejod Desert

Teams: US And MEC
Tickets: 300 V 300

Assets for BluFor:
1 M1A2 Abrams x 15 Minutes
2 M2A2 Bradleys x10 minutes
2 .50 Cal Humvees x 8 Minutes
3 Transport Trucks x 5 Minutes
1 Logistic Truck x 5 minutes


Assets for OpFor
1 T72 Tank x 15 Minutes
2 BMP3 x 10 Minutes
2 BDRM x 8 minutes
3 Transport Trucks x 5 Minutes
1 Logistic Truck x 5 minutes


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Last edited by [R-DEV]Matrox; 07-10-2009 at 02:01 PM..
Old 07-10-2009, 01:11 PM   #18
VoXiNaTiOn
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Default Re: Night Map Packs

Looks very nice!

If any re-lightmapping is needed, I'll happily lend my machine to the task .


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Old 07-10-2009, 01:12 PM   #19
Cheditor

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Default Re: Night Map Pack Assets List

Audit Name: Operation Oil Strike
Map Name: Al Kufrah

Teams: UKvsMEC

Blufor:
3 Challenger 2s
2 Warrior IFV
2 Logistic Trucks
2 Troop Trucks

Opfor:
3 T-72
1 BMP-3
2 BTR-60s
2 Logistic Trucks
2 Troop Trucks

Area Attacks: (yet to be decided)



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Old 07-10-2009, 01:22 PM   #20
[R-DEV]Matrox
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Default Re: Night Map Packs

Quote:
Originally Posted by [R-DEV]Dr Rank View Post
Beautiful work mate! What did you use to create the light sources?
i used the 3ds max way, inverse box point lights, and a long time placing individual omni lights.... it's killing my pc, and very very very boring. It's the only way to get interiors looking decent though!


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If you can find the four ninjas in my post, pm me to find out the prize....

Soalic: Because Microsoft Word makes really good pictures.
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