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| PR Server Feedback : Player feedback for all PR servers. |
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#1 |
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![]() Join Date: Jun 2008
United States of AmericaLocation: Green Bay, Wi
Posts: 65
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=]H[= CHICAGO (USA)
**************************IT'S TIME TO GO HARDCORE*****************************************
HARDCORE =]H[= believes in running a friendly and fair PR server. We expect our members and public players to play with Pride and Honor and to play fair. Many of us at =]H[= are Active and Prior Military and we can fully relate to what the good folks at PR have brought to this MOD. If you run into any problems on our server post here. For Faster responses to a problem go to http://www.hoggamingclan.com or join our ventrilo server IP:208.100.45.10 Port:3827 The Majority of =]H[= members are server admins =]H[= Project Reality Server It seems at times some players that connect to our server are misinformed about our server rules and find themselves being warned or kicked because they do not know the rules of the server. To avoid any mishaps in the future, please take the time to read the following CHICAGO USA PR Server rules below. 1. No racism or extreme vulgar language. Respect other players and the admins. 2. No intentional teamkilling for assets. If you want to have priority rights to Choppers, APC's etc name your squad appropriately and you will be given right of way. If you are TK'd in the main DO NOT RETALIATE. Contact an admin and we will deal with the offending player. 3. THIS IS A NO BASERAPE SERVER. Do not attack/enter the enemy mains unless the Gold Shield icon is up and AAS tells you that it is legal to move in to attack. If your squad manages to neutralize the enemy main flag they may stay and defend if other flags are retaken in the midfield. Uncappable main bases are strictly off limits. Entering/Attacking mains includes. - Aircraft flyovers. - Rearming from the enemy command trailer. - C4/Mining main approaches within 1 grid square of the main entrance. - Firing in with assets or sniper kits from nearby. - Locking AA onto carriers. This list is in no way exhaustive. Use your head and behave in the spirit of fair play. 4. Please keep squad locking to a minimum and reserved for sniper squads or single assets (ie a Tank). Nothing is as frustrating as joining a team and having 9 two man squads all locked. |
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Last edited by [R-DEV]fuzzhead; 11-10-2008 at 08:48 PM..
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#2 |
![]() ![]() Join Date: Jun 2007
Location: Grande Prairie , Alberta
Posts: 289
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Re: =HOG= CHICAGO v0.756
One quick question - your server pings OK and your group sounds enticing (older more mature players ) but does it kick for high pings?
My connection is a little wanky sometimes and pings shoot up for a few seconds then PB kicks. Gets annoying. |
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#3 |
![]() Join Date: Apr 2008
Location: Indiana
Posts: 325
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Re: =HOG= CHICAGO v0.756
No thanks, already had a bad experience on that server. Wasn't taken care of either.
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#4 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,701
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Re: =HOG= CHICAGO v0.756
Very cool, I live in chicago so I'll definetly check this out. Some good maps:
Kashan 64, with jets and all vehicals Kashan 32, with attk helicopters except jets Kashan 16, kashan with light transports, and choppers. Sunset City, fun urban combat over a large city No insurgency game mode maps, crashes your server after each round ends Fools road, Good fun in there, good map for teamwork Qwai, and all time fav that needs to be on the server. Jabal, another classic that has some good moments. Requires great teamwork for usmc team ejod, simular to sunset, but a middle eastern version, but with apc's. No vanilla maps, maybe zatar sometime (has its moments) but most vanilla maps are too small. Set some good rules, and ask help from [TG] server in order to make sure everyone is in a squad or they are kicked (after 90 sec) it might be harsh, but forces teamwork. good luck |
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#5 | |
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![]() Join Date: Jun 2008
United States of AmericaLocation: Green Bay, Wi
Posts: 65
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Re: =HOG= CHICAGO v0.756
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We have friends from down under(Aussies) and Japan and other far away places so I keep the ping setting off. I believe everyone should be able to play on =]H[= servers regardless of ping. | |
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Last edited by =]H[=COEMAN; 11-03-2008 at 05:00 AM..
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#6 |
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![]() Join Date: Jun 2008
United States of AmericaLocation: Green Bay, Wi
Posts: 65
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Re: =HOG= CHICAGO v0.756
So your bad experience on our server was what? If we don't know about a problem how are we supposed to fix the problem. Remember we are new to the PR system and we have lots to learn. We have alot of returning players that are giving us info on what to do and for what to look for and we have only been up for a week.
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#7 | |
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![]() Join Date: Jun 2008
United States of AmericaLocation: Green Bay, Wi
Posts: 65
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Re: =HOG= CHICAGO v0.756
Quote:
Present Rotation: Sunset City 64 Bi Ming 64 Jabal 64 Ghost train 64 Oman 64 Mestia 64 Qwai 64 | |
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#8 |
![]() Join Date: Sep 2007
Posts: 17
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Re: =HOG= CHICAGO v0.756
Kashan 16 is better than 32 if there isn't so much regular guys playing in server. 32 Kashan is pure tank fights when the server isn't full and it takes 4 hours for the round to end.
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#9 |
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PR Developer
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Re: =HOG= CHICAGO v0.756
I would avoid gulf of oman, it has major gameplay issues.
Kashan 16 = Infantry with Jeeps, Trucks and Transport Helicopters Kashan 32 = Tanks, AAVs, APCs and Attack Helicopters Kashan 32 = Tanks, AAVs, APCs and Jets All 3 layers of kashan have the same ticket values and flag setup. |
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#10 |
![]() ![]() Join Date: Jun 2007
Location: Grande Prairie , Alberta
Posts: 289
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Re: =HOG= CHICAGO v0.756
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